load

JavaScript Get all Loaded Scripts [duplicate]

旧巷老猫 提交于 2019-12-04 06:41:16
This question already has answers here : How to collect all script tags of HTML page in a variable (6 answers) Closed last year . I am trying to create a Javascript function that will return all javascript files loaded. For Example: I load jquery.js, jquery.somescript.js, and tinymce.js I want a function to return everything in script format (so if I were to save and run the return text again) it would work just as if I had called the files described above. Also if TinyMCE loads 15 JS fies, it should return as well. I hope that isn't too confusing to understand, but any help would be greatly

Load MySQL data

别等时光非礼了梦想. 提交于 2019-12-04 06:38:47
问题 I have MySQL server installed and I have created a test database named "test" and done a simple login example, with the ID, username, password and email. According to W3Schools, I have modified the code they provide: <!DOCTYPE html> <html> <head> <style> table, th, td { border: 1px solid black; } </style> </head> <body> <?php $servername = "localhost"; $username = "root"; $password = ""; $dbname = "test"; // Create connection $conn = new mysqli($servername, $username, $password, $dbname); //

Proper jQuery image load()?

↘锁芯ラ 提交于 2019-12-04 06:09:54
问题 <script type="text/javascript"> jQuery(document).ready(function(){ setTimeout(function(){ jQuery('.my-image').each(function(){ jQuery(this).greyScale({ fadeTime: 200, reverse: false }); $(this).animate({ 'opacity' : 1 }, 1000); $(this).load(function(){ jQuery(this).greyScale({ fadeTime: 200, reverse: false }); $(this).animate({ 'opacity' : 1 }, 1000); }); }); }, 200); }); </script> In the above example I use greyScale() function that duplicates image into canvas and keeps both versions (grey

android lazy loading not showing images on phone or showing and is slow

…衆ロ難τιáo~ 提交于 2019-12-04 05:32:50
问题 I am using JSON to parse an online xml document and also 2 methods for lazy image loading. Below is my source code, explanation and my problem: Explanation: Method 1: Use AsyncTask and line imageLoader.DisplayImage((String)jsonImageText.get("imageLink"), activity, imageView); inside the adapter. Method 2: Not use AsyncTask and use the rest of the try-catch block and NOT the line imageLoader.DisplayImage((String)jsonImageText.get("imageLink"), activity, imageView); The problems: Method 1: The

jQuery AJAX works to return mvc 3 partial view but jQuery load doesn't

拜拜、爱过 提交于 2019-12-04 05:21:33
问题 I'm trying to populate a div with a partial view in MVC 3. My controller looks like this: [HttpPost] public ActionResult GetCustomerList(string searchString) { var custService = new CustomerViewModels(); var custListVM = custService.GetSearchList(searchString); return PartialView("GetCustomersList", custListVM); } and my jQuery call looks like this: function getCustomerList(searchCriteria) { $.ajax({ url: 'Home/GetCustomerList', type: 'POST', async: false, data: { searchString: searchCriteria

Open link in new window with Jquery

两盒软妹~` 提交于 2019-12-04 04:48:49
I am trying to open a few links in a new window using Jquery rather than _blank so my html remains valid. My code looks like this: $(document).ready(function() { $('a[id="external-url"]').click(function(){ $(this).attr('target','_blank'); }); }); This works just fine except when the link is contained within html I have placed on the page using the Jquery load() method. Can anyone explain why and please help with a solution? Update: If you're reading this in an HTML5+ world the target attribute is no longer deprecated ( no longer missing, to be more accurate ) as it was in XHTML 1.0 (the

__package__ is None when importing a Python module

自闭症网瘾萝莉.ら 提交于 2019-12-04 04:00:50
I want to import the modules dynamically, by the following way: I create a folder named pkg with this structure: pkg |__init__.py |foo.py In the head of __init__.py , add this code fragement: pkgpath = os.path.dirname(pkg.__file__); for module in pkgutil.iter_modules([pkgpath]): __import__(module[1], locals(), globals()); m = sys.modules[module[1]]; print m.__package__; I found m.__package__ is None in case there is no import statements in foo.py but if I add a simple import statement like this: import os then m.__package__ is "pkg" which is correct package name. why this happens? How to

Is there a definitive JavaScript (not jQuery) method for checking whether or not a web page has loaded completely?

隐身守侯 提交于 2019-12-04 03:57:34
Is there a definitive JavaScript method for checking whether or not a web page has loaded completely? Completely, meaning 100% complete. HTML, scripts, CSS, images, plugins, AJAX, everything! As user interaction can effect AJAX, let's assume there is no further user interaction with the page, apart from the initial page request. What you're asking for is pretty much impossible. There is no way to determine whether everything has loaded completely . Here's why: On a lot of webpages, AJAX only starts once the onload (or DOMReady ) event fires, making the method of using the onload event to see

How to hook the DOM loaded event?

余生长醉 提交于 2019-12-04 03:50:58
Can someone point me in the direction to hook the DOM loaded event? Basically, i want to display a loader while the dom is loading (I dont mean Ajax requests- the first time a user hits a page) ? Thanks all in advance All of the popular Javascript libraries have a "DOM loaded" event you can use for this. Essentially: <html> <head> <script> // if using jQuery $(document).ready(function() { $('#loading').hide(); }); // if using Prototype document.observe("dom:loaded", function() { $('loading').hide(); }); </script> </head> <body> <div id="loading">Loading...</div> <!-- rest of page --> </body> <

Test if all images are loaded

北城以北 提交于 2019-12-04 03:31:31
问题 Here is my attempt at the ability to test if all images are loaded: for (var i = 0; i < imgCount; i ++) { loadArr[i] = false imgArr[i] = new Image() imgArr[i].src='img'+i+'.png' imgArr[i].onload = function() { loadArr[i] = true //but wait! At the end of //the loop, i is imgCount //so this doesn't work. } } The problem is that once the loop is done, the variable i is imgCount . That means all the other "loaded" flags never get set to true when their images are loaded. Is there some way to add