live

How to embed new Youtube's live video permanent URL?

廉价感情. 提交于 2019-11-28 16:06:50
I stream live on youtube a lot and since yesterday I experience a weird thing: I embedded the livestream URL in my site. it was youtube.com/embed/ABCDE (normal embed link). That link used to show the current livestream and not a specific video. for example: I'm streaming and you can watch it on youtube.com/embed/ABCDE . When i'm finished, the video gets its own url, something like youtube.com/watch?v=FGHIJ . In the next time I will stream, users can watch the stream on youtube.com/embed/ABCDE (that was a permanent url that didn't change). Now, every time I stream, the livestream get its own

Alternative to jquery live that can work

[亡魂溺海] 提交于 2019-11-28 11:22:14
I have this simple code. http://jsfiddle.net/borth/BmEZv/ If you click on the link once, it works fine. If you click on it a second time, it doesn't work. Due to the html being loaded into html after the DOM has loaded, I've tried .on, .bind, .delegate, and .live. No of them work except for .live which is being deprecated (I'm using jquery 1.7.2). Can someone explain why .live is the only function that works and why the others don't work (or if I am doing something wrong with the other functions). $(document).ready(function(){ $(".OpenPopup").bind('click', function(e){ alert('test .OpenPopup')

What is the Dojo equivalent to jQuery .live()?

心不动则不痛 提交于 2019-11-28 10:56:31
What is the Dojo equivalent to jQuery .live()? http://api.jquery.com/live/ The only solution I found was to dojo.disconnect the event handlers and re-connect them once a dynamic piece of markup was added to the page. usage and demo dojo.query("body").delegate(selector, eventName, fn); code - rewrites the original mixin-like delegate function of dojo dojo.provide("dojox.NodeList.delegate"); dojo.require("dojo.NodeList-traverse"); dojo.extend(dojo.NodeList, { delegate: function ( selector,eventName, fn) { return this.connect(eventName, function (evt) { var closest = dojo.query(evt.target)

Object has no method 'live' - jQuery

独自空忆成欢 提交于 2019-11-28 09:35:21
<script> $(document).ready(function(){ $('.delete').live('click', function(e){ alert('delete'); e.preventDefault(); }); }); </script> <a href='#' id='_1' class='delete'>Delete</a> Gives me an error: Uncaught TypeError: Object [object Object] has no method 'live' I just don't see the problem? .live() is a deprecated function (from 1.7+) and removed completely from jQuery 1.9+. You can instead use .on() or .bind() methods: http://api.jquery.com/on/ http://api.jquery.com/bind/ Dave Methvin If the call to .live() is inside your own code, just change it to .on() using the rules shown at http://api

jQuery CSS() for dynamically created elements

a 夏天 提交于 2019-11-28 08:26:12
I'm using jQuery CSS function to style some elements $element.css(style); This works, but a part of the elements are created dynamically after the page load. This should be $element.live ('created',function() { $(this).css(style); }); I'm stuck on the created event. Any ideas? There's no event for elements created (not universally available, anyway). You could Add the rules to a stylesheet so that they are automatically applied to the newly created elements Chain the css() method when you create your elements: $('<img id="createdImage" src="some.jpg"/>') .appendTo(document.body) .css(style);

How to exlude all the devices which have low GPU in Android Manifest?

点点圈 提交于 2019-11-28 08:14:30
问题 Basically, I created a live wallpaper for Android and tried it in my Droid X, Galaxy S, and Fascinate. And I noticed that it runs smootly in Galaxy S and Fasciante but not in Droid X which has lower GPU. My question is, is there anyway to exlude all the devices which has low GPU in Android Manifest? I am planning to publish this live wallpaper soon. Please help me! 回答1: You can add supports-screens to the manifest, and pass in a true false valuefor each size. The below example would exclude

.live() vs .on() method

自作多情 提交于 2019-11-28 02:30:21
I'm working on a project, in which when I keep pressing on the min/plus button without hovering off the picture with the .live() method, the function works. In the case of .on() method the function does not work. How can I fix this issue, so it works for .on() method as well? Here is an example of what I’m referring too (I fixed the error in this example, but I was using the .on method wrong). You're not using it correctly. The replacement for .live() is $(document).on() with the event and handler being passed in, of course... for example: $(document).on('click', '#myElement', function() { //.

How to do an action when an element is added to a page using Jquery?

こ雲淡風輕ζ 提交于 2019-11-27 20:13:55
When I add something of the class "myClass" I want to call a function on this element. It would be something in the lines of: jQuery(".error_message").live("load",function(){ alert("test"+this); }); ... except this doesn't exist. What's the best way of doing this? The short, direct answer to your question would be "no can do." But from your comment a few minutes ago, I see that you want to add elements in different ways and have one unified method of handling these newly added items. May I suggest another approach? Trigger custom events . The way it would work is like this: everywhere you load

jQuery event bubbling

别说谁变了你拦得住时间么 提交于 2019-11-27 19:49:36
I want to understand how exactly to interpret bubbling. Does it mean going up the HTML code hierarchy or something else? Secondly, I was going through an example and I could not understand the last part where it says The P-based click handler listens for the click event and then prevents it from being propagated (bubbling up) What does this mean? return false; will prevent "bubbling". It's used to stop default actions like checking a checkbox, opening a select, a click, etc. To stop further handlers from executing after one bound using .live(), the handler must return false. Calling

Scaled live iPhone Camera view in center, “CGAffineTransformTranslate” not working

烈酒焚心 提交于 2019-11-27 15:13:00
问题 I have a little problem which I could not solve. I really hope someone can help me with that. I wanted to resize the live camera view and place it in the center, using the following code below: picker.cameraViewTransform = CGAffineTransformScale(picker.cameraViewTransform, 0.5, 0.56206); picker.cameraViewTransform = CGAffineTransformTranslate(picker.cameraViewTransform, 80, 120); But all I got was a scaled 1/2 sized view on the top left of the screen. It seems as though