Live Wallpaper Water Ripple Effect
I'm working on a live wallpaper that incorporates some water ripple effects on touching the screen but I'm a little stuck. Would it be better to create multiple images and loop through them to create a ripple animation or would it be better to distort the bitmap a bit before I place it on the canvas? This is a video of a very nice ripple effect done through OpenGL. I don't have any experience yet with OpenGL and was wondering if it is still possible to create a 2D water effect on the live wallpaper? esteewhy I wanted to implemented a realistic ripple effect in Android too, so will share my