kinect.toolbox


Finger tracking in Kinect

不羁岁月 提交于 2019-12-12 09:09:21
问题 I was exploring development on kinect, and wanted to be able to recognize fingers rather than the entire hand only. The skeletal API by kinect official SDK only has the hand joint - no provisions for finger tracking. I also read that very recently Microsoft has included the grip recognition API in the new sdk and might include finger tracking in future releases. My question is given the current resources, how do i go about to do finger tracking ? Do we have external libraries for the same ?

Generate 3D model of a building with kinect sensor?

孤街醉人 提交于 2019-12-11 20:17:48
问题 I want to generate a 3D model as I walk alone in a building or in a room with the kinect sensor. I want know is this possible? my idea is to get 3d imaging from interval(like 1 image per 3 meters) and combine them, but how can I do that, how can I match and stitch these models into one 3d model, like in the picture below. this image is taken from here kintinuous 2.0 according to this it is possible. Is there any codes (like C#) I can refer? EDIT: mapping real world object using kinect I found

How ro reuse .xed file recorded by kinect studio in another application

六眼飞鱼酱① 提交于 2019-12-11 08:24:42
问题 I have several .xed files recorded by Kinect Studio. I have to use them to test my application. Do you have any idea how to do that? I didn't recorded these files using my application, but I need to check gestures used in them with my own gesture recognizer app. 回答1: Here is what I suggest : Run your app Start Kinect Studio and connect your app to it Open your xed file Hit play Your app should act as if the movie is a live kinect stream. Note that you must have a Kinect plugged in your

How to make a copy of an Kinect Skeleton object to another Kinect Skeleton object

五迷三道 提交于 2019-12-11 05:53:07
问题 I am using the Kinect Toolbox, so I have a list of ReplaySkeletonFrames in my hand. I am iterating over this list, getting the first tracked skeleton and modifying some properties. As we know, when we change an object we also change the original object. I need to make a copy of an skeleton. Note: I can't use CopySkeletonDataTo() because my frame is a ReplaySkeletonFrame and not the ReplayFrame of the "normal" Kinect. I tried to make my own method that copies property by property, but some

Finger tracking in Kinect

梦想的初衷 提交于 2019-12-04 15:28:39
I was exploring development on kinect, and wanted to be able to recognize fingers rather than the entire hand only. The skeletal API by kinect official SDK only has the hand joint - no provisions for finger tracking. I also read that very recently Microsoft has included the grip recognition API in the new sdk and might include finger tracking in future releases. My question is given the current resources, how do i go about to do finger tracking ? Do we have external libraries for the same ? Will it be feasible to actually implement finger tracking using kinect, given the fact the UX guidelines

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