joystick

Joystick Key Capture

◇◆丶佛笑我妖孽 提交于 2019-12-10 11:26:48
问题 I want to capture input from joystick using winmm dll .. I don't have much knowledge of importing and working with DLLs. I tried to do it but i have no idea how to do it .. [DllImport("winmm.dll")] public static extern string joyGetPosEx(uint dev, JoyinfoEx ) //Something Similar How do I get joyinfoEx struct from DLL and put it into JoygetPosEx .. ? :S 回答1: As your question suggests, you have to import the joyGetPosEx function from wimmm.dll . This is often called P/Invoking because you're

Android Multi-touch event problems…No new touch events while dragging?

老子叫甜甜 提交于 2019-12-08 04:22:09
问题 So what I'm trying to make is a little space game, You control the ship with a graphic on-screen joystick using touch and drag . I have gotten this to work fine. The problem arises once I started to try and add the ability to touch the top portion of the screen to fire a weapon. For some reason, if you are currently dragging the joystick it seems to ignore the other touch input and doesn't do anything (But it works fine once I stop holding the joystick ). This is my both my first time working

C++ sending Joystick directional input to program

左心房为你撑大大i 提交于 2019-12-08 03:56:46
问题 I'm trying to spoof a PS3 controller and send analog stick directional input to a specific program, but i can't figure out how the INPUT.hi struct works. I can send keypresses over with INPUT keys; keys.type = INPUT_KEYBOARD; keys.ki.dwFlags = KEYEVENTF_SCANCODE; keys.ki.wScan = 0x11;//hex for 'w' key SendInput(1, &keys, sizeof(INPUT)); Sleep(60);//delay to ensure game doesnt drop keypress keys.ki.dwFlags = KEYEVENTF_SCANCODE | KEYEVENTF_KEYUP; SendInput(1, &keys, sizeof(INPUT)); and i

C++ sending Joystick directional input to program

让人想犯罪 __ 提交于 2019-12-06 19:24:26
I'm trying to spoof a PS3 controller and send analog stick directional input to a specific program, but i can't figure out how the INPUT.hi struct works. I can send keypresses over with INPUT keys; keys.type = INPUT_KEYBOARD; keys.ki.dwFlags = KEYEVENTF_SCANCODE; keys.ki.wScan = 0x11;//hex for 'w' key SendInput(1, &keys, sizeof(INPUT)); Sleep(60);//delay to ensure game doesnt drop keypress keys.ki.dwFlags = KEYEVENTF_SCANCODE | KEYEVENTF_KEYUP; SendInput(1, &keys, sizeof(INPUT)); and i believe that sending over joystick commands would work similarly, something like INPUT analogSticks;

Joystick Key Capture

喜你入骨 提交于 2019-12-06 07:07:58
I want to capture input from joystick using winmm dll .. I don't have much knowledge of importing and working with DLLs. I tried to do it but i have no idea how to do it .. [DllImport("winmm.dll")] public static extern string joyGetPosEx(uint dev, JoyinfoEx ) //Something Similar How do I get joyinfoEx struct from DLL and put it into JoygetPosEx .. ? :S As your question suggests, you have to import the joyGetPosEx function from wimmm.dll . This is often called P/Invoking because you're invoking a function out of a native Win32 API (or "platform" DLL). You already know that you need to use that

USB Joystick with C++ and DirectInput

元气小坏坏 提交于 2019-12-06 06:37:39
I've been trying to read data (x/y axis, pressed buttons, etc) from a usb joystick, and I've heard of DirectInput. Been searching for some long hours to find a decent example or walkthrough with little success. If anyone can share a simple tutorial, or guide me to the correct place, I'll be in your debt. Thank you edit: Trying to achieve this goal on Windows platform There are a few DirectInput samples in DirectX SDK, source code and compiled binaries. Included is Joystick sample. Older versions of SDK (look for "DirectX 9.0 SDK", years around 2004-2005) had even more samples, up to a dozen!

Algorithm of the joystick on the touchable screen

天大地大妈咪最大 提交于 2019-12-04 23:49:41
问题 I would like to simulate an analog joystick on the touchable screen like this picture. When the center of the stick area is set to (cx, cy), how should I calculate X-direction ratio and Y-direction ratio(-1.0~1.0) from the touched position(tx, ty)? 回答1: The x direction ratio is (tx-cx)/r, where r is the radius magnitude of the circle. Similarly, the y direction ratio is (ty-cy)/r. I am assuming a right-handed cartesian coordinate with x axis in the direction of the right of the picture.

Joystick support in Java

余生长醉 提交于 2019-12-04 21:25:09
问题 Are there any libraries out there allowing access to joystick input in Java? The minimum requirements would be for it to work under Windows, to be able to detect all connected joysticks and to handle axes and buttons. 回答1: Try JInput https://github.com/jinput/jinput It works even on Linux :) 来源: https://stackoverflow.com/questions/10302764/joystick-support-in-java

How can I implement a virtual joystick for a cocos2d game outside the cocos2d environment?

空扰寡人 提交于 2019-12-04 11:42:56
I am developing an iPad game that uses cocos2d and requires a virtual joystick. I have a prototype up and running using SneakyJoystick. However, I realized that my game design requires me to use CCTransitions to move the user between different instances of CCScene in order to get the visual effect I want. The problem is, I don't want the user controls (like the joystick) to be affected by the CCTransitions- I want them to remain on the screen (in a different part of the screen than the part occupied by the CCScene.) I realized the only way to do this was to keep the entire cocos2d environment

Using CCTouchDispatcher Cocos2d 2.0 Beta-2 ARC

余生颓废 提交于 2019-12-03 16:41:37
I am creating a game with cocos2d 2.0 BETA 2.0 [The newest one]. And i need to add a joystick in other class. so I call this "CCTouchDispatcher" in my second class. But I can't call like this: [[CCTouchDispatcher sharedDispatcher] addTargetedDelegate:self priority:0 swallowsTouches:YES]; So I made this one: _tocuhDispatcher = [[CCTouchDispatcher alloc] init]; [_tocuhDispatcher addTargetedDelegate:self priority:0 swallowsTouches:YES]; But still can't detect the touches. If I enable the touches in my HelloWorldLayer I could move my object with the touches but no the joystick doesn't work What