Isometric Screen to Map
问题 I'm trying to figure out how I can get the correct "active" tile under the mouse when I have "ramp" and +1 height tiles (see picture below). When my world is flat, everything works no problem. Once I add a tile with a height of say +1, along with a ramp going back to +0, my screen -> map routine is still looking as if everything is "flat". In the picture above, the green "ramp" is the real tile I want to render and calculate mouse -> map, however the blue tile you see "below" it is the area