ios6

a signed resource has been added, modified, or deleted during installation of my adhoc

冷暖自知 提交于 2019-12-13 06:09:22
问题 I am really frustrated that making my adhoc app install to my device. I have got this problem in this app. I used a team provision file (i.e. with "*" as identifier) to build all my apps for adhoc. it works fine for all other apps. just this app, when i install, it pops up a message "a signed resource has been added modified or deleted" and getting the following message in the organizer console log. installd[53] : 0x303000 handle_install: Install of "/var/mobile/Media/PublicStaging/mygame.ipa

Asynchronus way of image in for loop [closed]

余生颓废 提交于 2019-12-13 04:59:51
问题 Closed. This question is off-topic. It is not currently accepting answers. Want to improve this question? Update the question so it's on-topic for Stack Overflow. Closed 6 years ago . I have an for loop , which consists of uiimageview inside it, everytime i add the image from the array which consits of url , i convert it to data and imagewithdata method am using it, it works for me perfectly but it takes long time , can we acheive it in lazy loading which is used in uitableview? Pls help

With what coordinates do i use to manually draw a custom path with an MKMapView?

心不动则不痛 提交于 2019-12-13 04:58:55
问题 There are CLLocation2D points, MKMapPoints , MKCoordinates , and convertCoordinate:toPointInView: which all give you points in one form or another. I am drawing a custom route in: - (void)drawMapRect:(MKMapRect)mapRect zoomScale:(MKZoomScale)zoomScale inContext:(CGContextRef)context { Whats the proper point to use for drawing? 回答1: routeView = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, mapView.frame.size.width, mapView.frame.size.height)]; routeView.userInteractionEnabled = NO;

Reusable button bars?

蹲街弑〆低调 提交于 2019-12-13 04:53:53
问题 I'm implementing an IOS6 app using storyboards. I want every screen--excuse me, scene--for the app to have a view at the top containing different image buttons of different sizes. Tapping the buttons takes the user to different scenes of the app. That's too complex for a UITabController, as far as I can tell. I tried making a separate view controller for that view and including the view in each scene, but any functionality in the view--such as the buttons--causes the app to crash. It looks

iPhone - iPhone5 support to existing app?

巧了我就是萌 提交于 2019-12-13 04:50:57
问题 Should i have to place a separate xib Like 1 for iPhone5 and 1 for iPhone4 and lesser Doing this way seems very bad practice. Can any one have idea about it? Also iPhone5 Using Autolayout? i am not getting how Autolayout works. 回答1: Watch the WWDC 2012 Videos on the subject. There are three 1 hour videos that taught me all I needed to know in order to migrate my apps to Auto-Layout. https://developer.apple.com/videos/wwdc/2012/ 回答2: If your main issue is the new screen size make sure to add

For UIButton how to pass multiple arguments through @selector [duplicate]

旧时模样 提交于 2019-12-13 04:47:50
问题 This question already has an answer here : how to pass argument for gesture selector (1 answer) Closed 6 years ago . I need to pass two actions for single UIButton . First argument passed successfully asa follows: [imageButton addTarget:self action:@selector(imageClicked:) forControlEvents:UIControlEventTouchUpInside]; imageButton.tag = 1; But I need to pass another argument also for the same button: int secondAction =10; [imageButton addTarget:self action:@selector(imageClicked:*secondAction

It won't allow me to create an outlet

风流意气都作罢 提交于 2019-12-13 04:47:47
问题 I've got a Table View Controller object in my Storyboard, but I've made it a custom class called StaticDetailViewController, which I created as a subclass of UITableViewController. However, when I go to drag from the view to the .h file in the Assistant view, no connection option appears. Why is this? 回答1: You have to open and close your curly braces for your @interface in the .h file. For some reason it won't let you control drag using the assistant editor unless you do so... (screenshot) 来源

Charts not getting plotted on iOS 5

人走茶凉 提交于 2019-12-13 04:44:17
问题 I am using Core Plot to draw charts in my iOS application. The charts were getting plotted nicely till I was using core plot version 1.0. I just upgraded my core plot to version 1.2 and tested it on iOS 6 and all was looking OK there. But when I ran the same code on iOS 5.0 and 5.1, my bar charts got vanished and it is now showing me just a blank screen with two axes plotted. Bellow is the screenshot for the same The problem occurs only for bar graph and scatter plot whereas pie charts are

iOS6.0 Pushing new viewController in portrait orientation from landscape viewController

冷暖自知 提交于 2019-12-13 04:42:22
问题 My application is navigation based and mainly runs in portrait orientation, But one view controller supports both portrait and landscape orientation. Now the problem is, When I push the new viewcontroller from landscape view controller, the new view controller is also pushed in landscape mode though i want it in portrait mode. Also when I pop view controller from landscape controller then the poped view controller is getting displayed in portrait mode. I don't know what is wrong with my code.

Unwind segue not being triggered

白昼怎懂夜的黑 提交于 2019-12-13 04:29:40
问题 I have a storyboard that has a starting view controller that presents other modal view controllers. Say view controller A is the startingViewController, and view controller B is the modally presented view controller. How can I trigger the unwind segue from B back to A, from ViewController A ( not just from a button located on ViewController B)? The button works to perform the unwind segue , but when I try to perform it programmatically using [self performSegueWithIdentifier:@"ReturnToStart"