Advanced C++ interfaces — Tracing Kinect SKD 2.0 code
问题 I am trying to get familiar with the Kinect 2.0 SDK in c++ in order to create my own program. However, I am getting stuck with understanding some of the code. First of all, as I tried to trace back different structure declarations, I found that all of the functions are virtual and I cannot find where they are actually defined. For example, If you are in visual studio, and click on 'IBody' and open declaration, it brings you to an interface where everything is virtual. How can I figure out