google-play

Can I add Google Play Services to already published app? [closed]

浪尽此生 提交于 2019-12-12 03:36:11
问题 Closed . This question needs to be more focused. It is not currently accepting answers. Want to improve this question? Update the question so it focuses on one problem only by editing this post. Closed 2 years ago . My game is published and live on Google Play. But in the next update I want to add Play Services. Is this possible, because I read that I have to publish the Play Services first and then the game. If it's possible can you give me detailed instructions, because I tried once and

Apk stuck “in prod” in Google Play

 ̄綄美尐妖づ 提交于 2019-12-12 03:29:29
问题 I'm trying to release an update for an app on Google Play. I've already changed the version name/number on Manifest and have uploaded a second version in the apk section within Google Play. However, it's be more than a day, and the status is still "in prod." Is there something I forgot to do?! 回答1: FYI, "In prod" means its already updated and available on play store to download. 回答2: Now you have 3 stages for releasing an app: alpha beta and Production. Production is the stage where you

Android Why is my application not available on some compatible devices?

淺唱寂寞╮ 提交于 2019-12-12 03:22:15
问题 I have recently launched my application into the Google Play store but unfortunately some users are unable to download the application due to market restrictions. Users are able to install the apk directly without the market, so I guess it must be something to do with the manifest? <uses-sdk android:minSdkVersion="11" android:targetSdkVersion="14" /> <uses-permission android:name="android.permission.INTERNET" /> <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />

App not compatible with device on Google Play Store

你说的曾经没有我的故事 提交于 2019-12-12 03:19:06
问题 My app is only designed for handsets, not tablets. However, with the following manifest: <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.xxx.app" > <uses-permission android:name="android.permission.INTERNET" /> <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/> <uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" /> <uses-permission android:name="android.permission.RECORD

Google Play In-app billing V3 - Error - Authentication is Required

大憨熊 提交于 2019-12-12 03:18:55
问题 I have looked at other similar questions on SO regarding the same issue and all point to the same point. To check the ID of the product. I am implementing in-app purchases for the first time and i think i am using the correct product id in the code. I am following TrivialDrive sample. So, the error is as follows: My product id from Google Play: My code is as follows: package com.xx.xxx; import android.content.Intent; import android.os.Bundle; import android.support.v7.app.AppCompatActivity;

Opening my application from Google Play App crashes on exit

梦想与她 提交于 2019-12-12 03:04:45
问题 I have option to open my app Google Play page inside my app. When clicking open button in Google Play My app launches again. (From Splash screen) When I am exiting my app it crashed. I tried put singleTask flag to my Home activity. It actually worked fine. But arised another crash. So I need to know is: Is there any option to put flag in my Market calling Intent to notify that the app is already launched and just bring it front on clicking Open button? Here how am I calling GooglePlay app.

Google play APKs supporting Android Wear must have a minimum SDK version of at least 23

半城伤御伤魂 提交于 2019-12-12 03:03:56
问题 I have tried to upload new Android wear app to google play developer console and I've got the following message: Upload failed APKs that use the 'android.hardware.type.watch' feature must have minimum SDK version of at least 23, and this APK has 20. If you are embedding a watch APK inside a phone APK, the phone APK does not need to use the 'android.hardware.type.watch' feature. my app is configured to sdk 20. I need it to be available for android 5.1. my app is designed for wear only and not

Building Unity APK for Google play- can't find keystore path?

荒凉一梦 提交于 2019-12-12 02:39:04
问题 I am trying desperately to export my signed APK after building my Unity project for Android as a "Google development build" and opening it in Android Studio. I have looked at several other questions and am trying to follow https://developer.android.com/studio/publish/app-signing.html but am having a problem creating my keystore. I have followed the tutorial verbatim but can't create a valid path for the keystone - I don't understand what I need to do. I have tried /home/users/keystores

Testing non-consumable IAP items in Google Play

自闭症网瘾萝莉.ら 提交于 2019-12-12 02:33:45
问题 I'm using Google Play IABv3 and want to be able to easily test what I do (not surprisingly). Since IABv3 all items are managed and it's up to the application to consume the items that it considers consumables. I'm not sure what the expected work flow is with testing non-consumable products. To be able to test the purchase flow more than once you need to be able to remove the previous purchase. However, the purchase is intended to be non-consumable so we obviously don't want to add any code

This item isn't available in your country

别来无恙 提交于 2019-12-12 02:25:54
问题 I had uploaded a new application on google play store, and everything done, but some users have a problem in downloading the application: "This item isn't available in your country", I don't know what to do in this case, can anyone help me with this please. 回答1: Check your listing in the Developer control panel. There is a listing for where the app is available (Pricing & Distribution section - Manage Countries). The checkbox for whatever country needs to be checked on. Otherwise, it's locked