google-play

google play game realtime multiplayer how to get quickmatch player's name?

坚强是说给别人听的谎言 提交于 2019-12-12 14:11:06
问题 i am trying to use google API to make my realtime multiplayer game. I noticed that everytime the players play with each other using the "random match" option, their IDs are different from their actual google IDs... Is there a way to retrieve their actual google IDs on random match and to not use these strange IDs? 回答1: As far as I have found you can't for auto-match. From - https://developers.google.com/games/services/android/realtimeMultiplayer#quick_game_option However, to preserve

Android App rejection from Google Play

断了今生、忘了曾经 提交于 2019-12-12 12:55:59
问题 I recently submitted an Android app to Google Play Store and got a message that my app has rejected. I am not sure what the problem is and couldn't find an exact solution. REASON FOR REJECTION:Violation of the Prohibited Actions provision of the Content Policy. After a regular review, we have determined that your app enables background playing of YouTube videos, which is a violation of the YouTube API Terms of Service: "Your API Client will not, and You will not encourage or create

Android: Open Play Store links from PhoneGap app

爷,独闯天下 提交于 2019-12-12 12:07:17
问题 I want to open a link to the google play store from my phonegap 3.4 app. Calling market://details?id=com.google.android.apps.maps leads to an ActivityNotFoundException which is defined here: https://github.com/apache/cordova-android/blob/af440460e10da89caa167ecb5c266f3857493f90/framework/src/org/apache/cordova/CordovaWebViewClient.java#L208 What do I have to change so that the activity which should handle the intent is found? any help is appreciated! 回答1: That is very easy and I wrote a

Google Sign-in not working after releasing signed APK in Alpha testing

血红的双手。 提交于 2019-12-12 12:01:54
问题 I Had problem in sign in for google. I had installed the release build manually its working , but if I install it from play store I am getting sign in failed. W/Auth: [Get Token] Get Token failed with status code: UNREGISTERED_ON_API_CONSOLE E/TokenRequestor: You have wrong OAuth2 related configurations, please check. Detailed error: UNREGISTERED_ON_API_CONSOLE E/SignInActivity: Google Sign In failed. Code snippet: GoogleSignInOptions gso = new GoogleSignInOptions.Builder(GoogleSignInOptions

Using one publishing key on two accounts in Android Market

↘锁芯ラ 提交于 2019-12-12 11:19:10
问题 Are there any downsides to using the same signing key for publishing apps under different Android Market accounts? (Different apps under each account.) Likewise, are there any problems in using different signing keys for different apps in the same account? I would assume not in both cases, but I couldn't find anything definitive posted about this. So I thought it prudent to ask if anyone knows for sure. 回答1: It depends totally on your needs, so let's see different needs, Why using same key

maximum number of testers on google play alpha/beta testing

一个人想着一个人 提交于 2019-12-12 10:43:04
问题 My app has not been released yet. What is the maximum number of alpha/beta testers I can have testing my app through Google Play? For iOS it's 1000 external testers per build. What's the Google Play limit? 回答1: There is no effective limit (although there are membership invite limitations for Google Groups): Facebook, for example, uses alpha and beta channels for millions of users. 回答2: Here is a good link for reference https://support.google.com/googleplay/android-developer/answer/3131213?hl

Google Play Developer Console updating problems, normal?

馋奶兔 提交于 2019-12-12 10:36:38
问题 I deployed my app to Google Play a week ago, and frequently check my developer console to analyze the stats. The problem is, sometimes it doesn't update even after 24 hours. For example, it has been two days since any of the figures in my console have changed, and this is becoming very frustrating. Is this normal? Any advice? Thanks. 回答1: Yes - there are various occasions in which this seems to be the scenario. Try to see if you have any changes in the other statistics that are reported i.e.

Android Application Build with MobileFirst 7.1 is Rejected by Google Play Store

怎甘沉沦 提交于 2019-12-12 10:31:46
问题 I have An Application developed using Mobile First 7.1. I Added Android Environment and build the Project. I created signed APK from generated Android Project and Uploaded the Google play store and My Application has rejected by Google Play store with below message Hello Google Play Developer, We rejected SampleApp, with package name com.Sample.app, for violating our Malicious Behavior or User Data policy. If you submitted an update, the previous version of your app is still available on

What is an optimum size for an Android app?

一个人想着一个人 提交于 2019-12-12 10:31:01
问题 My app is around 1.5MB at the moment. Is that on the higher size? What is the average size for an Android app and is there an upper limit placed on it by Google? 回答1: I don't know about the average or optimum size of an apk file but an apk file of or upto 50 MB is currently supported. As per the Android Market for Developer Help; APK file size: Maximum supported size is 50MB. Source: Android Market for Developer Help Update (06 March 2012): As of 05 March 2012, by using the new concept of APK

android: why is my app “not available” for my 2.3.3 device (in the market)

半腔热情 提交于 2019-12-12 10:03:40
问题 Yesterday I released my app and realised that it is not available for my android 2.3.3 device. (Does not get listet in search results, and when I access the app page directly, android market tells me that it is not available for my device). The lines of my manifest, which could be the issue (IMO) look like that: <uses-sdk android:minSdkVersion="7" android:targetSdkVersion="8" /> <uses-permission android:name="android.permission.CAMERA" /> <uses-permission android:name="android.permission