google-play

How do I exclude ABI from Android App Bundle?

て烟熏妆下的殇ゞ 提交于 2020-04-15 20:48:07
问题 I know that there was an option to exclude ABIs when generating splits in Gradle which looked like this: android { splits { // Configures multiple APKs based on ABI. abi { // Enables building multiple APKs per ABI. enable true // By default all ABIs are included, so use reset() and include to specify that we only // want APKs for x86 and x86_64. // Resets the list of ABIs that Gradle should create APKs for to none. reset() // Specifies a list of ABIs that Gradle should create APKs for.

Unity:You uploaded an APK or Android App Bundle that was signed in debug mode. You need to sign your APK or Android App Bundle in release mode

亡梦爱人 提交于 2020-03-27 19:23:51
问题 I'm using Unity3D Engine 2018 to develop my Android application. But when I'm trying to upload my application to the Google play console I'm getting the following error, When I click the learn more it directs me into this page but it is only about how to sign your APK bundle into release mode using Android Studio but not in Unity. Additionally Q1, Q2 I referred these questions but those do not contain a single solution to my problem. Finally, I used to search in Unity Forum and I found this

Google Play Billing method “queryPurchaseHistoryAsync” not getting all purchases

断了今生、忘了曾经 提交于 2020-03-26 05:34:30
问题 I have 4 subscription types in the app I'm developing. Two monthly (one with discount) and two yearly (one with discount). I am in the testing step. When I ask the purchases history I am not getting all the lasts subscriptions of each type as the documentation says. And also the purchases I get are not the lasts of each SKU type. Did anyone have this issue? It's giving me problems with grace period as I don't get the last purchase I did so I don't get the updated expiry time. I checked Google

On Initialization Failure in google play IAP?

只谈情不闲聊 提交于 2020-03-25 17:48:06
问题 I'm trying to create IAP in my app using google play console. I already uploaded an APK in the internal test track and added 1 product in Manage Product Tab. When I tried to run it in an android phone, OnInitializeFailed InitializationFailureReason:NoProductsAvailable appears in the logs. But when I run it in my editor, it returns OnInitialized:Pass . Do I need to create an alpha/beta just to test IAP? Editor Logs: Android Mobile Logs: Warning Unavailable product book_1 -book_1 UnityEngine

How to generate signed APKs for separate modules in Android Studio?

て烟熏妆下的殇ゞ 提交于 2020-03-20 21:14:56
问题 My project having 3 modules include ':app' include ':videograbber' include ':audiograbber' Now I want to generate Signed APK for module Videograbber When I used Generate Signed APK (app bundle) in Android Studio , It directly generating for 'app' without asking any selection screens I don't know how to generate for other modules I read this question : Android Studio: Multiple APKs for Multiple Modules But it only have CLI based solution . I need to do it via studio Please help me 回答1: You

publishing android app for specific country

|▌冷眼眸甩不掉的悲伤 提交于 2020-03-18 09:21:25
问题 I have some doubts regarding android market developer console ,if anybody could help me on this it will be greatly appreciated. I have published my first free app into the market before some days.I have selected all countries from the publishing option. Now my customer wants that it should be visible only for Australia. I have deselect all countries and select only Australia and save that.but my app is still visible in android market for India and Germany.I haven't do any changes in the apk

Android app no longer available on Google Play

拥有回忆 提交于 2020-03-16 06:41:17
问题 I've an Android app that is suddenly no longer available from Google Play. There was no recent release of a new APK, and the app's Release dashboard says the latest APK is 100% rolled out. Also, the App Availability flag is "Publish". Does anyone know what's causing this ? EDIT: on the app's Google console page, I see a Security alert: Your app contains unsafe cryptographic encryption patterns. Please see this Google Help Center article for details. Could this be a reason for Google to remove

Repetitive Content Policy - Google Play account Termination - Has anyone had any success having their account reinstated?

微笑、不失礼 提交于 2020-03-05 04:07:11
问题 We recently had our Play Store account terminated due to a violation of the Repetitive Content Policy. We did have unpublished duplicates of a few apps (a legacy issue) and we were in the process of working through the issues with Google when the 3rd suspension occurred and our account was subsequently closed. Google has now stopped engaging with us altogether. We did dispute the termination and they responded saying they are going to uphold it, but since then they won't respond to anything

Repetitive Content Policy - Google Play account Termination - Has anyone had any success having their account reinstated?

无人久伴 提交于 2020-03-05 04:06:55
问题 We recently had our Play Store account terminated due to a violation of the Repetitive Content Policy. We did have unpublished duplicates of a few apps (a legacy issue) and we were in the process of working through the issues with Google when the 3rd suspension occurred and our account was subsequently closed. Google has now stopped engaging with us altogether. We did dispute the termination and they responded saying they are going to uphold it, but since then they won't respond to anything

My app in google play store was disappeared google play store [duplicate]

好久不见. 提交于 2020-03-04 05:05:08
问题 This question already has answers here : Android app no longer available on Google Play (3 answers) Closed yesterday . Currently, my application disappeared from google play store. In spite of previously being available. There is no app update. No warning dialog. No configuration change. No warning email. Status in google play console "Published and All updates are live 6 days ago" google play search result: We're sorry, the requested URL was not found on this server. Is there any issues or