How Do I Export OBJ From Three.js geometry that is being displaced by GLSL shader?
问题 I attempted to use the following code I found on Stack Overflow to export an OBJ from geometry in a Three.js scene. The geometry is being displaced by a GLSL shader so the displacement of vertices doesn't seem to export with the geometry. When I import the OBJ into Blender I only get the flat plane that is not displaced. You can inspect a working version of the displacement at http://kineticvideo.co How do I export an OBJ while using a GLSL shader to displace the geometry? Please help. I was