gettickcount

Hooking GetTickCount with C++

一曲冷凌霜 提交于 2020-01-02 05:46:14
问题 I'm not great at C++, more of a C# and PHP guy. I've been assigned a project that requires me to use GetTickCount and hooking into an application. I need some help as for some reason it's not working as planned... Here is the code for hooking, I know it works because i've used it in projects before. The only thing i'm not so sure about is the GetTickCount part of it. I tried GetTickCount64 thinking that was a fix to my problem (It didn't crash what i was injecting it into) but found out that

Timer firing Tick event with 15 milliseconds delay

此生再无相见时 提交于 2019-12-25 14:13:09
问题 I'm having a weird problem with timers. As long as I know, the interval property of a timer indicates the delay between loops in which the timer_Tick event will be fired. I had this problem with the exact signature (15 and 16 milliseconds delay) before while programming in Visual Basic. Any timers that I create, fire their tick event with 15 or 16 milliseconds delay. For instance, if I set the interval of my timer to 1 (which means its tick event should get fired 1000 times in 1 second), the

Windows GetTickCount in Ruby

不想你离开。 提交于 2019-12-13 05:44:43
问题 Is it possible go get the current windows TickCount in Ruby? (http://msdn.microsoft.com/en-us/library/ms724408%28v=vs.85%29.aspx) 回答1: Yes, it's possible with FFI for example. At first, you should install ffi gem: gem install ffi And then attach this function: require 'ffi' module Foo extend FFI::Library ffi_lib "kernel32.dll" ffi_convention :stdcall attach_function :get_tick_count, :GetTickCount, [ ], :int end puts Foo.get_tick_count #=> 107073812 回答2: use windows api: require 'Win32API' t =

Environment.TickCount is not enough

南笙酒味 提交于 2019-12-07 10:46:50
问题 I want to know on when was the last time the system was started. Environment.TickCount will work but it is breaking after 48-49 days because of the limitation of int. This is the code I've been using: Environment.TickCount & Int32.MaxValue Does anyone knows about long type return somehow? I am using this to know the idle time of the system: public static int GetIdleTime() { return (Environment.TickCount & Int32.MaxValue)- (int)GetLastInputTime(); } /// <summary> /// Get the last input time

Environment.TickCount is not enough

坚强是说给别人听的谎言 提交于 2019-12-05 11:50:39
I want to know on when was the last time the system was started. Environment.TickCount will work but it is breaking after 48-49 days because of the limitation of int. This is the code I've been using: Environment.TickCount & Int32.MaxValue Does anyone knows about long type return somehow? I am using this to know the idle time of the system: public static int GetIdleTime() { return (Environment.TickCount & Int32.MaxValue)- (int)GetLastInputTime(); } /// <summary> /// Get the last input time from the input devices. /// Exception: /// If it cannot get the last input information then it throws an

Calculating the speed of routines?

我的梦境 提交于 2019-11-28 04:30:48
What would be the best and most accurate way to determine how long it took to process a routine, such as a procedure of function? I ask because I am currently trying to optimize a few functions in my Application, when i test the changes it is hard to determine just by looking at it if there was any improvements at all. So if I could return an accurate or near accurate time it took to process a routine, I then have a more clear idea of how well, if any changes to the code have been made. I considered using GetTickCount, but I am unsure if this would be anything near accurate? It would be useful