factory

Documenting factories with JSDoc

怎甘沉沦 提交于 2020-01-13 08:30:32
问题 In order to avoid using new in my JavaScript code, I write factories to create objects. I have tried many combinations and the one that gives me the most satisfactory result is the following: /** * Document module * @module app/document */ (function () { 'use strict'; /** * Factory that creates a document object. * @alias module:app/document.factory * @return {document} */ function document() { /** * Get document id * @method id * @return {String} */ var id = function id() {...}, api = { id:

Use of factory pattern

佐手、 提交于 2020-01-13 05:51:33
问题 Which way use of Factory is better(correct)? IPacket info = PacketFactory.CreatePacketObject(PacketType.Info, currentUser, DateTime.Now, " disconnected"); or should I throw out second method in PacketFactory and use this one? IPacket info = PacketFactory.CreatePacketObject(PacketType.Info); info.CreationTime = DateTime.Now; info.Creator = currentUser; info.Data = " disconnected"; or maybe some other? PacketFactory code: public static class PacketFactory { public static IPacket

Use of factory pattern

£可爱£侵袭症+ 提交于 2020-01-13 05:51:06
问题 Which way use of Factory is better(correct)? IPacket info = PacketFactory.CreatePacketObject(PacketType.Info, currentUser, DateTime.Now, " disconnected"); or should I throw out second method in PacketFactory and use this one? IPacket info = PacketFactory.CreatePacketObject(PacketType.Info); info.CreationTime = DateTime.Now; info.Creator = currentUser; info.Data = " disconnected"; or maybe some other? PacketFactory code: public static class PacketFactory { public static IPacket

What is the format of the “arguments” parameter to ClassMirror.newInstance()?

我怕爱的太早我们不能终老 提交于 2020-01-11 13:39:43
问题 I'm perfectly willing to play with this until I get it right, but was hoping someone might give me a hint. The parameter is declared in the docs (gen-dartdocs/dart-mirrors/ClassMirror/newInstance.html) as InstanceMirror newInstance(Symbol constructorName, List positionalArguments, [Map<Symbol,dynamic> namedArguments]); There is a nice writeup on the format of positionalArguments and namedArguments in the docs. However, it is just a little on the abstract side of my current tolerance level. A

Please give an example of factory method pattern

爷,独闯天下 提交于 2020-01-11 09:58:10
问题 I read the difference between factory pattern and factory method pattern. Factory method pattern defers instantiation of an object to subclasses. Also it is a Factory Method because the children of “Creator” are responsible for implementing the “Create” method. Where as a simple factory is called directly by the class which wants to create an object. But for factory pattern also we can decouple the factory class by adding class registration through reflection and using a layer of subclasses

Populating an association with children in factory_girl

给你一囗甜甜゛ 提交于 2020-01-09 12:21:17
问题 I have a model Foo that has_many 'Bar'. I have a factory_girl factory for each of these objects. The factory for Bar has an association to Foo; it will instantiate a Foo when it creates the Bar. I'd like a Factory that creates a Foo that contains a Bar. Ideally this Bar would be created through the :bar factory, and respect the build strategy (create/build) used to create the Foo. I know I could just call the :bar factory and then grab the Foo reference from the new Bar. I'd like to avoid

Populating an association with children in factory_girl

主宰稳场 提交于 2020-01-09 12:17:10
问题 I have a model Foo that has_many 'Bar'. I have a factory_girl factory for each of these objects. The factory for Bar has an association to Foo; it will instantiate a Foo when it creates the Bar. I'd like a Factory that creates a Foo that contains a Bar. Ideally this Bar would be created through the :bar factory, and respect the build strategy (create/build) used to create the Foo. I know I could just call the :bar factory and then grab the Foo reference from the new Bar. I'd like to avoid

Abstract factory pattern interface implementation or class extentsion

拈花ヽ惹草 提交于 2020-01-07 05:04:15
问题 Im currently implementing an abstract factory pattern for database connectivity, I need to separate business logic, and have code that does not need to be rewritten for each new database-type that needs to connect to my application, So at this point I have these classes Interface Connection{} MySql implements Connection{} PostgreSql implements Connection{} So the problem here is that each class that implements the interface Connection has to rewrite the methods in the interface, I would need

Angular.js how to move the service in a separate .js file

荒凉一梦 提交于 2020-01-07 04:44:46
问题 Using the examples from their documentation I did this .html file: <html> <head> <title>Angular JS Services</title> <script src = "https://ajax.googleapis.com/ajax/libs/angularjs/1.3.14/angular.min.js"></script> <script src="test.js"></script> </head> <body> <h2>AngularJS Sample Application</h2> <div ng-app = "mainApp" ng-controller = "VehicleInfo"> <p>Enter a number: <input type = "number" ng-model = "number" /></p> <button ng-click = "getNameOfVclass()">X<sup>2</sup></button> <p>Result: {

How to add a function in AngularJS-factory?

泪湿孤枕 提交于 2020-01-07 03:49:10
问题 I took over an AngularJS (Cordova) project being a newbie in this area. Now I have to add a new "wheel-item" called "Eingepasst", which is different to the existing ones like i.e. "Partnerspiel" (see picture). When having clicked the button on top-right a valued called "Spielwert" (here: 22) will be written to the 'Model' (talking about MVC). The related part of the code is inside a "factory"-JavaScript-file" called 'game.factory.js': angular.module('app').factory('Game', function (Settings,