countdowntimer

sequential countdowntimer with handler wont update textView correctly

Deadly 提交于 2020-01-03 06:21:10
问题 I was trying to build some sort of sequential countdown. Meaning, that I build up a queue of "exercises", each one containing a specific duration, which is the countdown time. In a custom Countdown class, I pop these exercises off the queue and use the duration as countdown. I want these countdowns to run one after another. For this I built a Countdown class, based on the code basis of the abstract class CountDownTimer . import java.util.ArrayDeque; import java.util.ArrayList; import java

How to make a count down timer in Notification's view?

对着背影说爱祢 提交于 2020-01-02 01:45:38
问题 I figured out how to make custom views using RemoteViews class. I also know how to use Chronometer and ProgressBar inside of RemoteViews. But how to make a count down View, almost exactly the same as Chronometer but with the difference that it will be counting down instead of up? I tried to copy the source of Chronometer class and modify it so it will fit my needs, but there are annotations like @android.view.RemotableViewMethod , which i can not import to my project. Unfortunately, without

react native count down timer in millisecond

与世无争的帅哥 提交于 2020-01-01 19:37:00
问题 I need a reverse countdown timer that takes the time in seconds and returns in the form of day, hour, minute, second, and milliseconds (up to two digits, zero to 100 milliseconds). My code below has a time difference because of the delay. Also, ten milliseconds occupy a large amount of CPU to call the timer, what could be causing this? componentDidMount(){ // get the timer in second then timer * 100 this.interval = setInterval(() => { if (this.state.timer > 0){ this.setState((prevState)=>({

Passing Countdown Timer beetwen Activities in Android

泄露秘密 提交于 2019-12-25 06:51:22
问题 I'm trying to pass the a CountDownTimer value from Activity 1( PrimerNivel) to Activity 2( SegundoNivel )and start the CountDownTimer in Activity 2 from the value that got from the Activity 1. But the CountDownTimer in Activity 2 is reset to zero. I can't find the error. could someone help me? This is the code Activity 1: public class PrimerNivel extends InicioActivity { private TextView cuentaRegresiva; long startTime = 60 * 1000; private final long interval = 1 * 1000; MyCountDownTimer

How to resume CountDownTimer?

梦想与她 提交于 2019-12-24 21:54:27
问题 I can successfully stop timer by using cancel() (timer.cancel()) function. But how to resume it? I searched a lot for various codes but everything was in Java. I need it in Kotlin. Can you give me suggestions? I use code: val timer = object : CountDownTimer(60000, 1000) { override fun onTick(millisUntilFinished: Long) { textView3.text = (millisUntilFinished / 1000).toString() + "" println("Timer : " + millisUntilFinished / 1000) } override fun onFinish() {} } Edited: In Class: var

CountDownTImer With Circular Progressbar in Android [duplicate]

好久不见. 提交于 2019-12-24 13:50:46
问题 This question already has answers here : How to create circular ProgressBar in android? [closed] (2 answers) Closed 2 years ago . I want to make Circular ProgressBar with CountDownTimer and also show the time left in minute and seconds at the middle of the Circular ProgressBar. How can I do something like this? 回答1: There are a few libraries the best in my opinion is CircularProgress 来源: https://stackoverflow.com/questions/33015779/countdowntimer-with-circular-progressbar-in-android

AS 3 Flash Countdown Timer For Game Over Screen

非 Y 不嫁゛ 提交于 2019-12-24 09:43:58
问题 I am currently in a Flash game programming class with action script 3 and can't seem to find a clock anywhere that counts down and then does an action. I've been using Lynda tutorials and that hasn't been helpful and I have also Google searched quite a bit, but no luck. I have a Countdown clock and have been try "if" statements, but no luck. Can someone guide me in the right direction on what I am doing wrong? //game timer var count:Number = 60; // amount of time var myTimer:Timer = new Timer

javascript countdown timer restart after every 10 minutes

孤街醉人 提交于 2019-12-23 12:09:41
问题 Hi i got the countdown timer code from : https://codepen.io/SitePoint/pen/MwNPVq, and have modified as : function getTimeRemaining(endtime) { var t = Date.parse(endtime) - Date.parse(new Date()); var seconds = Math.floor((t / 1000) % 60); var minutes = Math.floor((t / 1000 / 60) % 60); return { 'total': t, 'minutes': minutes, 'seconds': seconds }; } function initializeClock(id, endtime) { var clock = document.getElementById(id); var minutesSpan = clock.querySelector('.minutes'); var

Make countdown timer go from 10sec to 1sec

淺唱寂寞╮ 提交于 2019-12-23 11:48:28
问题 I have a CountDown timer that counts down from 10000ms to 0ms in increments of 1 second each to make a button clickable after 10 seconds. Although the timer is accurate and does what the code says, I would like to change the way the seconds are expressed but I don't know how. java: void startTimer() { cTimer = new CountDownTimer(10000, 1000) { public void onTick(long millisUntilFinished) { c.setText("Please wait " + millisUntilFinished/1000 + " seconds"); thx.setText(millisUntilFinished/1000

How Countdowntimer continue Running in the background when i press back button from my application?

China☆狼群 提交于 2019-12-23 05:10:39
问题 My timer code is: public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); initializer(); fire.setOnClickListener(this); } private void initializer() { minute = (EditText) findViewById(R.id.etMinute); seconds = (EditText) findViewById(R.id.etSeconds); fire = (Button) findViewById(R.id.bFireTimer); Remain=(TextView)findViewById(R.id.tvRemain); } @Override public void onClick(View v) { switch (v.getId()) { case R.id.bFireTimer: min