conways-game-of-life

OpenMP with Game of Life visualization using SFML

[亡魂溺海] 提交于 2020-05-17 07:43:26
问题 Hello I'm trying to compare speeds between serial and parallel version of 'Game of Life'. I used SFML library to visualize game of life like this. SFML window Serial logic is simple like below. for (int i = 0; i < height; i++) { for (int j = 0; j < width; j++) { int neighbor = 0; // check 8 cells around. // 1 2 3 -1 // 4 5 0 // 6 7 8 +1 // (1) if (gamefieldSerial.isAvailableCell(UP(i), LEFT(j))) { if(gamefieldSerial[UP(i)][LEFT(j)] == LIVE) neighbor++; } // (2) if (gamefieldSerial

Game of life - input for toad pattern

瘦欲@ 提交于 2020-01-25 03:17:11
问题 Can anyone please confirm for game of life: if inputs - - - - - x x x x x x - - - - - and - x x x x x x - are similar . If yes. how ?? please explain. For background on "game of life" problem .. please refer Toad pattern in game of life it is basically toad pattern input. 回答1: From a theoretical perspective, the two are identical, since the grid of cells is infinite, and all cells not denoted are assumed to be initially dead. In practice, however, it depends on how your implementation of Life

cuda kernel for conway's game of life

泪湿孤枕 提交于 2020-01-14 03:11:07
问题 I'm trying to calculate the number of transitions that would be made in a run of Conway's GOL for a pxq matrix for n iterations. For instance, given 1 iteration with the initial state being 1 blinker (as below). there would be 5 transitions (2 births, 1 survival, 2 deaths from underpopulation). I've already got this working, but I'd like to convert this logic to run using CUDA. Below is what I want to port to CUDA. code: static void gol() // call this iterations x's { int[] tempGrid = new int

Conway's Game of Life: cell changes being calculated incorrectly after changing neighbour count function

南笙酒味 提交于 2020-01-06 15:32:34
问题 Wondering if someone could help me work out this little issue. I've written a function to count the living neighbours of a cell in Conway's Game of Life: int countLivingNeighbours(int a[][GRID_WIDTH], int x, int y){ int count = 0, cx, cy; for(cy = y - 1; cy <= y + 1; cy++){ for(cx = x - 1; cx <= x + 1; cx++){ if(a[cy][cx] == ALIVE){ count++; } } } // subtract 1 so it's not counting it's own cell count--; return count; } It takes a 2-dimensional array of all cells as an argument, along with

Conways's Game of life array problems

心已入冬 提交于 2020-01-05 17:58:31
问题 I'm writing a Conway's life game for school. In the program I am having trouble with the arrays taking the values I am assigning them. At one point in the program they print out the value assigned to them (1) yet at the end of the program when I need to print the array to show the iterations of the game it shows an incredibly low number. The other trouble was I was encountering difficulties when putting in a loop that would ask if it wants you to run another iteration. So I removed it until

Brushes.White slows graphics demo down

最后都变了- 提交于 2020-01-02 01:55:44
问题 Below is a (very naive) implementation of Conway's Game of Life in WPF. It's just a demo... xaml: <Window x:Class="wpf_conway_life_2013_05_19.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="MainWindow" Height="500" Width="500"> <Grid> <Canvas Name="canvas" Width="auto" Height="auto" HorizontalAlignment="Stretch" VerticalAlignment="Stretch"> </Canvas> </Grid> </Window> code behind: using System; using

What's wrong with this game of life in Matlab?

穿精又带淫゛_ 提交于 2019-12-31 05:28:27
问题 I'm trying to code Conway's game of life in Matlab but something keeps going wrong. I don't get an error so I don't really know what I'm doing wrong, it just doesn't do anything. I think the problem might have something to do with the counting of the cells (to check the number of neighbors) or increment the rules on the cells at the border of the matrix. Here's my code: TIME = 10; pulsar; % creates begin matrix X life{1} = X; life = {}; % create list 'life' numrows = size(X,1); % calculate

What do you call this JavaScript syntax, so I can research it?

丶灬走出姿态 提交于 2019-12-29 06:54:29
问题 1) In the following code, what is the reasoning behind making gameOfLive a variable and not just function gameOfLife() ? 2) What is gol ? It seems like an array, but I am unfamiliar with the syntax or what its called. I am studying http://sixfoottallrabbit.co.uk/gameoflife/ if (!window.gameOfLife) var gameOfLife = function() { var gol = { body: null, canvas: null, context: null, grids: [], mouseDown: false, interval: null, control: null, moving: -1, clickToGive: -1, table:

How to show an interface to select points in python?

好久不见. 提交于 2019-12-25 07:47:15
问题 Well, I'm programming Conway's game of life in python, and although my program works, the way the user gives the initial points is writing the coordinates of each point. I want an interface that shows the points with integer coordinates of the cartesian plane, let me select some with the mouse and finally give back the points I selected as tuples(or lists, doesn't matter). Should I download some kind of program or there is a module that has such functionality? I would also like to ask for

Game of Life in Java, Overpopulation but can't figure out why

陌路散爱 提交于 2019-12-23 15:43:52
问题 This is homework. I included relevant code at the bottom. Problem: In an attempted to allow the user to resize the grid, the grid is now being drawn severely overpopuated. Screen Shots: "Overpopulation" - http://i.imgur.com/zshAC6n.png "Desired Population" - http://i.imgur.com/5Rf6P42.png Background: It's a version of Conway's Game of Life. In class we completed 3 classes: LifeState which handles the game logic, LifePanel which is a JPanel that contains the game, and a driver that created a