clone

How do I reconnect my project to my existing GitHub repository

纵饮孤独 提交于 2019-12-05 00:51:51
问题 I am working on an Xcode project with source control. I messed up so I deleted the project from my laptop, and downloaded (ZIP) my own project which I pushed to GitHub earlier. But now this cloned project is not a git repository (or any of the parent directories): .git Question: How do I reconnect my project to my existing GitHub repository? 回答1: The easiest is to: clone your GitHub project cd in that local clone do a git --work-tree=/path/to/unzip/project diff to check if your zip has any

Cloning github repo with hggit

谁说胖子不能爱 提交于 2019-12-04 23:40:49
I am trying to clone some github repos locally with hggit. I am following tutorial instructions to do $ hg clone git://github.com/schacon/hg-git.git abort: repository git://github.com/schacon/hg-git.git not found! $ hg clone git+ssh://git@github.com/schacon/hg-git.git abort: repository git+ssh://git@github.com/schacon/hg-git.git not found! I know I have hggit because the following works $ python -c "import hggit" $ head -n1 `which hg` #!/opt/local/Library/Frameworks/Python.framework/Versions/2.6/Resources/Python.app/Contents/MacOS/Python $ /opt/local/Library/Frameworks/Python.framework

How to clone an inputstream in java in minimal time

♀尐吖头ヾ 提交于 2019-12-04 22:50:22
问题 Can someone tell me how to clone an inputstream, taking as little creation time as possible? I need to clone an inputstream multiple times for multiple methods to process the IS. I've tried three ways and things don't work for one reason or another. Method #1: Thanks to the stackoverflow community, I found the following link helpful and have incorporated the code snippet in my program. How to clone an InputStream? However, using this code can take up to one minute (for a 10MB file) to create

Explain clones info in Github's Traffic tab

对着背影说爱祢 提交于 2019-12-04 22:35:16
In a recent question I made, one of the answers pointed to another answer in another question where a way to explore the forks and clones of a public Github repo was shared. I went ahead and did that with my own public repo and came up with this information in the Git clones section under the Traffic tab in the Graphs section: I'm not really sure I understand what this information means. Are there 6 clones of the repo in total with 4 of them made on the 09/08? Did only 3 unique cloners cloned it?, in which case, does that mean they cloned it more than once? Do those numbers include myself and

Cloning a previous version on Heroku

大兔子大兔子 提交于 2019-12-04 20:15:06
问题 I'm new to Heroku. After pushing bad code to the server, I used heroku rollback to revert to a previous version. I then tried to clone this rollback to my computer with: git clone git@heroku.com:<project>.git <dir> Unfortunately, this clones the corrupted head, not the rollback. Is there a way to actually clone a specific previous version? 回答1: When you do rollbacks, the head of your Heroku Git repo will no longer reflect the running state of you app. Check your releases: $ heroku releases

Clone a locally mounted repository

怎甘沉沦 提交于 2019-12-04 19:30:23
I keep my bare repositories on an AFS file server, mounted locally. When I clone them, I do git clone --no-hardlinks file:///afs/whereever.foo.bar/myrepository.git I frequently get the following: warning: remote HEAD refers to nonexistent ref, unable to checkout. and no files. This is easily fixed with git branch master origin/master git checkout master but I was wondering how to fix it so this isn't necessary. Thanks, Liam check the /afs/whereever.foo.bar/myrepository.git/HEAD file. 来源: https://stackoverflow.com/questions/1959989/clone-a-locally-mounted-repository

Three js - Cloning a shader and changing uniform values

守給你的承諾、 提交于 2019-12-04 17:59:31
问题 I'm working on creating a shader to generate terrain with shadows. My starting point is to clone the lambert shader and use a ShaderMaterial to eventually customise it with my own script. The standard method works well: var material = new MeshLambertMaterial({map:THREE.ImageUtils.loadTexture('images/texture.jpg')}); var mesh = new THREE.Mesh(geometry, material); etc The result: However I'd like to use the lambert material as a base and work on top of it, so I tried this: var lambertShader =

How can i clone an image in javascript

懵懂的女人 提交于 2019-12-04 17:30:20
问题 I'm trying to clone an image in javascript, bud without loading a new one. Normally new browsers will load an image once and there are several ways to use that image again. The problem is that when I test it in IE 6 the image will request a new image from the server. Anyone how has some info on how to do this in older browsers? 3 methods that not work: <html> <head> <title>My Image Cloning</title> <script type="text/javascript"> sourceImage = new Image(); sourceImage.src = "myImage.png";

Error running git“Cannot run program ”git\": error=2 [duplicate]

萝らか妹 提交于 2019-12-04 16:24:59
This question already has an answer here: Android Studio Checkout Github Error “CreateProcess=2” (Windows) 9 answers I have this error on my Android Studio running with Mac OS 10.8.3, I've installed the github client but is not necesary... Any help? Thanks Check the path registered in Settings -> Version Control -> Git , in text box next to " Path to Git Executable ". It should reference a local installation of git. If the path mentioned there doesn't exist, that would explain the error message. Use your terminal and check the following. 1) Check if you have installed git git --version You

How can you clone a Mercurial repository as of a specific changeset?

给你一囗甜甜゛ 提交于 2019-12-04 14:59:18
问题 How can you clone a Mercurial repository as of a specific changeset? Ie: If the master repo has changesets 1-10, how can get a copy of the source as it existed in changeset #7? 回答1: This command tells to use -r / --rev switch: hg help clone So : hg clone -r 7 来源: https://stackoverflow.com/questions/4148234/how-can-you-clone-a-mercurial-repository-as-of-a-specific-changeset