cfsocket

How to Connect multiple peers on the iPhone Application over WiFi?

北战南征 提交于 2021-02-18 03:24:16
问题 I have an idea for an ios(iPhone) application to which requires connecting to several peers. I am basing my code on the WiTab (SampleCode-developer.apple.com) example. When my application started each peer creating separate Socket(CFSocket) and publishing through NSNetService Class.In particular instance NSNetServiceBrowser class find available peers. And display their name in TableView.When i select row in the table view the corresponding peer address resolved, a connection established and

How to Connect multiple peers on the iPhone Application over WiFi?

霸气de小男生 提交于 2021-02-18 03:22:38
问题 I have an idea for an ios(iPhone) application to which requires connecting to several peers. I am basing my code on the WiTab (SampleCode-developer.apple.com) example. When my application started each peer creating separate Socket(CFSocket) and publishing through NSNetService Class.In particular instance NSNetServiceBrowser class find available peers. And display their name in TableView.When i select row in the table view the corresponding peer address resolved, a connection established and

UDP broadcast using CFSocket on IOS

你说的曾经没有我的故事 提交于 2019-12-19 07:53:34
问题 Have been doing some google search and some reading on this subject but cannot seem to get it right no matter how much time i spent searching. What i want to do is to receive broadcast message of devices that are connected on my network by advertising my interest in their services that they supply. Using wireshark i can see the broadcast/notification messages from the network devices that i want to connect to sent over my network but not my broadcast search for interest of their services. But

UDP broadcast using CFSocket on IOS

馋奶兔 提交于 2019-12-19 07:53:00
问题 Have been doing some google search and some reading on this subject but cannot seem to get it right no matter how much time i spent searching. What i want to do is to receive broadcast message of devices that are connected on my network by advertising my interest in their services that they supply. Using wireshark i can see the broadcast/notification messages from the network devices that i want to connect to sent over my network but not my broadcast search for interest of their services. But

CFSocket data callbacks

放肆的年华 提交于 2019-12-13 16:21:02
问题 In an iPhone app, I create a CFSocket object from an existing native UDP socket and set up a data callback whenever the socket receives some data. I then add that to my main program loop: //Set socket descriptor field cbData.s = udpSocket.getSocketDescriptor(); CFSocketContext udpSocketContext; memset(&udpSocketContext, 0, sizeof(udpSocketContext)); udpSocketContext.info = &cbData; cbData.socketRef = CFSocketCreateWithNative(NULL, cbData.s, kCFSocketDataCallBack, &getSocketDataCallBack,

Using Sockets with NSXPCConnection

99封情书 提交于 2019-12-13 04:46:43
问题 Running into an issue when using sockets with an NSXPCConnection. Basically, there is a main process and a helper process running, established via NSXPCConnection. That helper process needs to act as a server and listen to a particular port (say 111), which receives outside connections. The helper process opens a listening socket using the TCPServer helper class (wrapper around CFSocket ) which is provided by Apple. Code found here: https://code.google.com/p/iphone-remotepad/source/browse

Creating and binding socket on Mac OS Hight Sierra

不羁的心 提交于 2019-12-06 07:25:39
问题 I have serious and strange problem with creating socket in my application for Hight Sierra. If I create command Line tool, everything is ok! I create socket, bind socket. But If I trying to create Cocoa App, I can't binding my socket! :( If I use CFSockets in Cocoa App, char punchline[] = "MESSAGE from Server!"; int yes = 1; CFSocketContext CTX = {0, punchline, NULL, NULL, NULL}; CFSocketRef TCPServer = CFSocketCreate(kCFAllocatorDefault, PF_INET, SOCK_STREAM, IPPROTO_TCP,

OS X - Communication between launch daemon and launch agent

ⅰ亾dé卋堺 提交于 2019-12-06 05:13:36
问题 I am new to OS X and have to create an application having 2 parts - launch daemon and launch agent. The daemon is going to do stuff such as command execution, logging, etc and has to somehow communicate these results to launch agent (which would transfer them to a login item displaying a GUI, although that is a future step). My question: How do I achieve this communication?. From what I have been able to gather so far after reading Apple docs is that my best bet is using CFSockets. Is there

Creating and binding socket on Mac OS Hight Sierra

孤街浪徒 提交于 2019-12-04 12:23:43
I have serious and strange problem with creating socket in my application for Hight Sierra. If I create command Line tool, everything is ok! I create socket, bind socket. But If I trying to create Cocoa App, I can't binding my socket! :( If I use CFSockets in Cocoa App, char punchline[] = "MESSAGE from Server!"; int yes = 1; CFSocketContext CTX = {0, punchline, NULL, NULL, NULL}; CFSocketRef TCPServer = CFSocketCreate(kCFAllocatorDefault, PF_INET, SOCK_STREAM, IPPROTO_TCP, kCFSocketAcceptCallBack, (CFSocketCallBack) &AcceptCallBack, &CTX); if (TCPServer == NULL) return; setsockopt

OS X - Communication between launch daemon and launch agent

柔情痞子 提交于 2019-12-04 11:36:42
I am new to OS X and have to create an application having 2 parts - launch daemon and launch agent. The daemon is going to do stuff such as command execution, logging, etc and has to somehow communicate these results to launch agent (which would transfer them to a login item displaying a GUI, although that is a future step). My question: How do I achieve this communication?. From what I have been able to gather so far after reading Apple docs is that my best bet is using CFSockets. Is there any alternate(simpler) way ? Does anybody have any sample tutorial/example/code that shows how to use