canvas

How to draw circle with partitioned in android?

邮差的信 提交于 2020-01-11 17:40:03
问题 I want to draw this type of circle in my application. I am able to draw circle using Canvas but I can't get any idea about how to make partitioned? Can anyone suggest me how can I make partitioned of circle? Edit:- I want to draw line that are in inner circle. Thanks in advance. 回答1: Here's the working code for your requirement.... Editing the code:- Paint paint1 = new Paint(); Paint paint2 = new Paint(); Paint paint3 = new Paint(); Paint paint4 = new Paint(); Paint paint5 = new Paint();

迷你PS小程序-集成的开放式画报、油墨电子签名、图片拖拽可单独食用

北城余情 提交于 2020-01-11 16:20:31
米娜桑,哦哈哟~ 个人制作,该文章主要讲解最近基于 uni-app 框架编写的集图文拖拽等多方位编辑、油墨电子签名、开放式海报于一体的小程序的制作思路和实现代码。 目录 1、完整源码链接 2、实现思路 3、核心代码  3-1、图文多方位编辑  3-2、油墨电子签名  3-3、开放式海报  3-4、小结 4.效果展示和体验 1、完整源码链接: 完整代码:https://github.com/TensionMax/mini-ps 其中演示的文字编辑、图片编辑、油墨电子签名、开放式海报可单独食用,含文档说明。 2、实现思路 该工具主要由五个不同组件模块:文字编辑、图片编辑,油墨电子签名、控制、开放式海报 1、文字编辑模块设置好的文字参数对象插入到文字队列中。 2、图片编辑模块设置好的图片参数对象插入到图片队列中。 3、油墨电子签名模块完成绘制后转为利用 canvasToTempFilePath 转成临时图片,获取参数后插入图片队列中,也可以直接导出。 4、利用控制模块调整/文字队列和图片队列的参数。 5、开放式海报模块,利用控制台的参数将PS画板上的效果绘制到canvas上来实现的效果,接着再利用 canvasToTempFilePath 转成图片导出。 3、核心代码 3-1、文字/图片编辑模块 文字/图片编辑模块主要是实现移动/缩放功能,其他附带的属于甜品, 由于两个模块功能类似

Translate color to hexadecimal c#

六月ゝ 毕业季﹏ 提交于 2020-01-11 14:30:24
问题 I have problem with conversion color to hexadecimal. Red underline is below System.Drawing.ColorTranslator.FromHtml("paint") and rect.Color; Variable paint is static - for now. In my opinion the problem is in variable's type public System.Drawing.SolidBrush Color at Rect class List<Rect> rects = new List<Rect>(); rects.Add(new Rect() { Width = x, Height = y, Left = w, Top = h, Fill = (System.Windows.Media.Brush)(new BrushConverter()).ConvertFromString(paint) }); foreach (Rect rect in rects) {

Translate color to hexadecimal c#

生来就可爱ヽ(ⅴ<●) 提交于 2020-01-11 14:30:10
问题 I have problem with conversion color to hexadecimal. Red underline is below System.Drawing.ColorTranslator.FromHtml("paint") and rect.Color; Variable paint is static - for now. In my opinion the problem is in variable's type public System.Drawing.SolidBrush Color at Rect class List<Rect> rects = new List<Rect>(); rects.Add(new Rect() { Width = x, Height = y, Left = w, Top = h, Fill = (System.Windows.Media.Brush)(new BrushConverter()).ConvertFromString(paint) }); foreach (Rect rect in rects) {

Canvas with Lines and Points

痴心易碎 提交于 2020-01-11 14:01:13
问题 I am migrating an old application and am trying to implement MVVM. The old application has a similar interface to the one described in this post. Although it is slightly simpler. I am not too worried about following MVVM exactly, but I would like to use this as a chance to practice. I have the following class: public class LineViewModel { public ObservableCollection<LinePoint> Points {get;} public Geometry LineGeometry {get;} } In my application view model I have a collection of lines and I

How would I animate the process of a transformed canvas image going back into its original state?

跟風遠走 提交于 2020-01-11 13:33:48
问题 I am at a transform of (1, 0, 0, -0.7, 0.4, 320, 70) and I want to gradually end up at (1, 0, 0, 1, 0, 0), how do I do this? This is the code that transforms the images: document.addEventListener("DOMContentLoaded", function(event) { image = new Image(); image2 = new Image(); image3 = new Image(); image4 = new Image(); window.onload = function() { //first image var width = image.width, height = image.height; canvas1 = document.getElementById("num1Canvas"); bottomSlice = canvas1.getContext("2d

Firefox : canvas.toDataURL in image.onload but returning transparent image

梦想的初衷 提交于 2020-01-11 12:52:11
问题 I know that the image must be complete, its loading finished before using the toDataURL function on the canvas, put the code in the image.onload function ensures that. Also have tried {preserveDrawingBuffer : true} in canvas.getContext. This is not working in Firefox but works in Chrome... My code : var imageWidth = imageHeight = 45; var image = new Image(); console.log(image); image.onload = (function (imageWidth, imageHeight) { var canvas = document.createElement('canvas'); d3.select(canvas

Angular 6 - Not able to add text on canvas dynamically

北战南征 提交于 2020-01-11 12:40:32
问题 I have created canvas element. Once user add some text with the help of keyboard, on click of done button I want to add text on canvas. I did below changes 1. image-home.html <canvas (drop)="drop(event)" (dragover)="allowDrop(event)" no-bounce width="400px" height="400" (touchstart)='handleStart($event)' (touchmove)='handleMove($event)' [ngStyle]="{'background': '#fff url(' + selectedImage + ') no-repeat 0 0', 'background-size' : 'contain', 'background-position': 'center', 'background-size':

Angular 6 - Not able to add text on canvas dynamically

让人想犯罪 __ 提交于 2020-01-11 12:40:08
问题 I have created canvas element. Once user add some text with the help of keyboard, on click of done button I want to add text on canvas. I did below changes 1. image-home.html <canvas (drop)="drop(event)" (dragover)="allowDrop(event)" no-bounce width="400px" height="400" (touchstart)='handleStart($event)' (touchmove)='handleMove($event)' [ngStyle]="{'background': '#fff url(' + selectedImage + ') no-repeat 0 0', 'background-size' : 'contain', 'background-position': 'center', 'background-size':

How to protect code in HTML5/Canvas game?

跟風遠走 提交于 2020-01-11 12:13:21
问题 How do game manufacturers prevent visitors from seeing the game code by right-clicking on the page in web browsers in popular HTML5/Canvas games? Are all the game code on the server and just a small part of the game code in the browser and then there is some kind of communication between server and browser with Ajax, Websockets or what? I am curious and would like to know more about this? I'm learning game development in HTML5 with Canvas and I don't want to share all the code that I have