Improve performance of Canvas.drawBitmap() on android
问题 Going with the time I try to implement view pager in my tile based game - and swiping is janky. I performed necessary performance measures like suggested by @romangui , and found out that redrawing my gaem field takes about 48 msec (way too long) - and I already flattened layout, eliminated overdraw have my custom layout managers etc. I discovered that drawing one tile on GN takes about 0.600 msec - way too long for all 81 tiles. Time is actually spend on Canvas.drawBitmap(...) Any ideas how