Edge Collapse with assimp
问题 I'm trying to implement the edge collapse in my game engine, there is a problem caused by Assimp. The indices that parsed from face.mNumIndices is always the increment order indexing. When I check the list of indices, the value should be sort of 0,1,2,3,4....,999... . But I know this is some kind of mechanism that used by Assimp, and the object are rendered all right. But there is another issue on Mesh Simplication, I could not generate the half-edge structure for this indices. I stuck on