in-app-purchase

In-app Purchase “ready to submit”, but won't let me submit it

核能气质少年 提交于 2019-12-17 07:17:31
问题 I have some in-app purchases setup for an application. The in-app purchases are all tested, and working great - however I can't submit them for review. I submitted the application binary for review, then visited the in-app purchase section. All of the in-app purchases say: "Ready to Submit", but the "Submit for Review" button is greyed out, and un-clickable. When apple reviews the actual application, will they also just review the in-app purchases for it? Or am I doing something wrong? Thanks

How do you add an in-app purchase to an iOS application?

余生长醉 提交于 2019-12-17 02:02:05
问题 How do you add an in-app purchase to an iOS app? What are all the details and is there any sample code? This is meant to be a catch-all of sorts for how to add in-app purchases to iOS apps 回答1: Swift Users Swift users can check out My Swift Answer for this question. Or, check out Yedidya Reiss's Answer, which translates this Objective-C code to Swift. Objective-C Users The rest of this answer is written in Objective-C App Store Connect Go to appstoreconnect.apple.com and log in Click My Apps

Free iOS in app purchase for some users/devices

ぐ巨炮叔叔 提交于 2019-12-14 04:06:11
问题 I would like to build a mechanism to free my in-app purchases for some of my VIP users devices. My idea is I pre-save the UDID of the user devices in my backend server. When the app starts, it will call my server and get the list of udid and check if the device is in VIP list. if yes, directly show full features without any button to ask for in-app purchase. However, UDID cannot be used anymore. What should I do in this case? I dont want to ask user to enter some codes. because it would

iOS, Core Data, update datamodel - How does it work?

喜欢而已 提交于 2019-12-14 03:07:20
问题 Preambule Suppose, I have an iOS application, which is a book reader, and it uses Core Data for storing the books data. The first version of my app uses a rather simple data model, which i later will update. I want to sell my books via the "In App Purchase". Question If i update the application with a new datamodel, will the iOS application be responsible for converting the old books into a new version of the data model? Say, will the iPhone or iPad have to convert them? How will I motivate

In-App Purchase & Restore Button : Single Product - Non-Consumable

夙愿已清 提交于 2019-12-14 02:42:31
问题 This issue has had me going for days. I have a simple app, that displays banners and interstitial adverts. I am using a single view application, have main view controller ( ViewController.swift ) and have set up another view controller ( InAppViewController.swift ) to handle a pop-up page that: Allows the user to make an in-app purchase to remove all ads (AdBanners & InterstitialAds); or Restore purchases. My code is error-free when I run it. In-app purchases are running ok, but occasionally

In App Purchase Verify certificate problem

妖精的绣舞 提交于 2019-12-13 18:22:50
问题 I am getting the response as below. {"status":21002, "exception":"java.lang.NullPointerException"} I am encoding the receipt using Base64 only. I am testing it in sandbox. What will be the problem? Can anyone help me? 回答1: hi all i got the solution just send the receipt data after encoding into base 64 as json with key "receipt-data" 回答2: VIP Worth noting that 21002 is also the message you get back when trying to verify a transaction that was initiated via rooted iTunes hack software like the

In-app purchase 'SKProductsRequest' failing to produce a successful response

不打扰是莪最后的温柔 提交于 2019-12-13 17:18:26
问题 We've been trying to test in-app purchases in a sandbox environment, but fail to receive any data back from an SKProductsRequest . The callback - (void)productsRequest:(SKProductsRequest *)request didReceiveResponse:(SKProductsResponse *)response does get called but the response returns an empty array. Im testing this only for ipad, but both 3.2 and 4+ all seem to not get a response when I try this request. I have read throughly through all intunes connect documentation so to tie the app on

share in-app purchase on ios and android

心不动则不痛 提交于 2019-12-13 14:43:13
问题 Am I allowed to share in-app purchases across ios and android? I would have a free multiplayer game that is on android and ios. The user could purchase a digital item with the in-app billing api in his android app. I would verify the purchase on the game server and add the item to his online account. When the user opens the ios app and logs into his account, he would stil have the item since its saved on the server. This would also be done in reverse. Does the android or ios policy allow this

restoreCompletedTransactions() not calling paymentQueue updatedTransactions?

随声附和 提交于 2019-12-13 14:08:19
问题 I am having trouble restoring an IAP in Swift 4/iOS 11. My AppDelegate implements SKPaymentTransactionObserver . In AppDelegate 's didFinishLaunchingWithOptions I'm calling SKPaymentQueue.default().add(self) . I implement the paymentQueue(_ queue: SKPaymentQueue, updatedTransactions transactions: [SKPaymentTransaction]) function in AppDelegate as well. From a ViewController I can make a purchase like so: let payment = SKPayment(product: products.first!) SKPaymentQueue.default().add(payment)

Can we change price for In app Billing product play store

随声附和 提交于 2019-12-13 13:32:22
问题 I have integrated In app billing in my app. But I couldn't find If I can change price for a product or not after publishing my app ? I found that we can not change price for subscription product. But couldn't find anything for Managed product. Can I change product price after publishing an app or not ? If yes then How long it will take to affect throughout the Play store. If there is google document related to this and you post a link then it would be great. Thanks in advance. 回答1: From the