2D Platform Game using hitTestPoint:glitches
问题 So I created my own code for a 2d platform game (like Mario). I decided to use the hitTestPoint method to handle my collisions. It worked smooth as butter, and everything was working perfectly. The character could move up and down ramps perfectly. My next step in creating my game would be to change my character (which was a block at the time) into a human character that can go to frames labeled "walk", "jump" and "stand". After creating variables for the two character states "run" and "stand"