Java2D Graphics anti-aliased

匿名 (未验证) 提交于 2019-12-03 01:54:01

问题:

I am new to Java and trying to use Java2D Graphics to create a Image. But the output is coming as anti-aliased. I tried many ways to rectify it but doesn't work. The characters are getting distorted or jagged.

public BufferedImage createNameOnButton(String label) {     int messageWidth = 0;     Font font = new Font("Arial", Font.PLAIN, 11);      BufferedImage bi = new BufferedImage(         10, 10, BufferedImage.TYPE_INT_RGB);      Graphics2D g2d = (Graphics2D) bi.getGraphics();     g2d.setRenderingHint(         RenderingHints.KEY_ANTIALIASING,         RenderingHints.VALUE_ANTIALIAS_ON);     g2d.setRenderingHint(         RenderingHints.KEY_TEXT_ANTIALIASING,         RenderingHints.VALUE_TEXT_ANTIALIAS_ON);     g2d.setRenderingHint(         RenderingHints.KEY_FRACTIONALMETRICS,         RenderingHints.VALUE_FRACTIONALMETRICS_ON);     g2d.setFont(font);      bi = g2d.getDeviceConfiguration()         .createCompatibleImage(500, 30, Transparency.BITMASK);     FontMetrics fm = bi.getGraphics().getFontMetrics(font);     int messageHeight = fm.getHeight() - fm.getDescent();     for (char ch : label.toCharArray()) {         messageWidth += fm.charWidth(ch);     }      bi = bi.getSubimage(50, 0, messageWidth + 10, fm.getHeight());     Graphics g = bi.getGraphics();     g.setColor(Color.black);     AttributedString as = new AttributedString(label);     as.addAttribute(TextAttribute.FONT, font);     g.drawString(as.getIterator(), 5, messageHeight);     g2d.dispose();     g.dispose();     return bi; } 

Can anyone please help me to rectify the error?

回答1:

Assuming you actually want smooth (non-aliased) text, TextLayout may make this easier. The FontRenderContext constructor can manage the anti-aliasing and fractional metrics settings.

Addendum: Using g2d.setColor(Color.blue) seems to produce the expected effect.

Addendum: On Mac OS X, the Pixie application in /Developer/Applications/Graphics Tools/ is convenient for examining the anti-alias pixels. On other platforms, Zoom may be used.

/** @see https://stackoverflow.com/questions/4285464 */ public class BITest extends JPanel {      private BufferedImage image = createNameOnButton("Sample");      public BITest() {         this.setPreferredSize(new Dimension(             image.getWidth(), image.getHeight()));     }      @Override     protected void paintComponent(Graphics g) {         super.paintComponent(g);         g.drawImage(image, 0, 0, null);     }      public BufferedImage createNameOnButton(String label) {         Font font = new Font("Arial", Font.PLAIN, 64);         FontRenderContext frc = new FontRenderContext(null, true, true);         TextLayout layout = new TextLayout(label, font, frc);         Rectangle r = layout.getPixelBounds(null, 0, 0);         System.out.println(r);         BufferedImage bi = new BufferedImage(             r.width + 1, r.height + 1,             BufferedImage.TYPE_INT_ARGB);         Graphics2D g2d = (Graphics2D) bi.getGraphics();         g2d.setColor(Color.blue);         layout.draw(g2d, 0, -r.y);         g2d.dispose();         return bi;     }      private void display() {         JFrame f = new JFrame("BITest");         f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);         f.setUndecorated(true);         f.add(this);         f.pack();         f.setLocationRelativeTo(null);         f.setVisible(true);     }      public static void main(String[] args) {         EventQueue.invokeLater(new Runnable() {              @Override             public void run() {                 new BITest().display();             }         });     } } 


回答2:

As Traroth mentioned it is more than likely due to

g2d.setRenderingHint(     RenderingHints.KEY_ANTIALIASING,     RenderingHints.VALUE_ANTIALIAS_ON); g2d.setRenderingHint(     RenderingHints.KEY_TEXT_ANTIALIASING,     RenderingHints.VALUE_TEXT_ANTIALIAS_ON); 

Instead this should be

g2d.setRenderingHint(     RenderingHints.KEY_ANTIALIASING,     RenderingHints.VALUE_ANTIALIAS_OFF); g2d.setRenderingHint(     RenderingHints.KEY_TEXT_ANTIALIASING,     RenderingHints.VALUE_TEXT_ANTIALIAS_OFF); 


回答3:

I found that just this line does the trick:

  g.setRenderingHint(RenderingHints.KEY_TEXT_ANTIALIASING, RenderingHints.VALUE_TEXT_ANTIALIAS_ON); 

After that, just use drawString().



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