Subclassing SCNScene and SceneKit Editor
I have SCNScene subclass with a camera setup, that I want to use in all the subclasses. let scene01 = TheSubclassScene() let scene02 = TheSubclassScene(named:"art.scnassets/testScene.scn")! self.sceneArray.addObject(scene01) self.sceneArray.addObject(scene02) I want to change the scenes at runtime. This works when I create the scene in code but not with a scene from the SceneKit Editor. So scene01 is working but scene02 isn't. In the debugger I can see the two scenes in the array. One is of type SCNSceneSubclass but the other is of type SCNScene. Is there any way to get this working? Update: