How do you load a .dae file into an SCNNode in iOS SceneKit?
问题 I am having trouble understanding how geometry from .dae files should be loaded into an iOS SceneKit scene graph. I know that you can load .dae files directly into an SCNScene: // create a new scene let scene = SCNScene("test.scnassets/test.dae") I also know that you can create an empty SCNScene and add built-in 3D objects into it as child nodes: let scene = SCNScene() var sphereNode = SCNNode() sphereNode.geometry = SCNSphere(radius: 1.0) scene.rootNode.addChildNode(sphereNode) In the second