Built-in Multiplayer in Unity3D without a Server?

ε祈祈猫儿з 提交于 2019-11-30 14:36:45

You're completely right, new Unity Networking allows you to create kind of P2P multiplayer where one client is server. Documentation can be found here: http://docs.unity3d.com/Manual/UNetOverview.html

In the unity networking system, games have a Server and multiple Clients. When there is no dedicated server, one of the clients plays the role of the server - we call this client the “host”.

There is also awesome presentation about it, where Lucas Meijer changes single player game in multiplayer couple of minutes during Unite 2015: https://www.youtube.com/watch?v=tUEreuxmBj0

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