UICollectionViewCell with UIScrollView cancels didSelectItemAtIndexPath

自作多情 提交于 2019-11-28 21:23:35
Jacco

The tap on the UIScrollView is used to see whether scrolling should be done.

You should catch the single tap on the UIScrollView itself and pass it on to the surrounding UICollectionViewCell.

Mikkel Selsøe

I found that the most effective approach is to steal the panGestureRecognizer, exposed by UIScrollView and disable userInteraction on the scrollView. That way, you get the behavior of the scrollview but maintain the interaction on the collection view. On your UICollectionViewCell subclass:

self.scrollView.userInteractionEnabled = NO;
[self.contentView addGestureRecognizer:self.scrollView.panGestureRecognizer];

This is a method Apple recommends and demonstrates in WWDC 2014 session 235 (Advanced Scrollviews and Touch Handling Techniques)

zath

Here's a UIScrollView subclass approach that maintains cell selection functionality, and also allows for UIControl selection (buttons, etc) both in & outside of the scrollview.

Swift 3

class CellContentScrollView: UIScrollView {

  override func hitTest(_ point: CGPoint, with event: UIEvent?) -> UIView? {
    let hitTargetView = super.hitTest(point, with: event)
    return hitTargetView as? UIControl ?? (hitTargetView == self ? nil : superview)
  }

  override func didMoveToSuperview() {
    superview?.addGestureRecognizer(panGestureRecognizer)
  }

}

Swift 2

class CellContentScrollView: UIScrollView {

    // MARK: - UIView override

    override func hitTest(point: CGPoint, withEvent event: UIEvent?) -> UIView? {
        let hitTargetView = super.hitTest(point, withEvent: event)
        return hitTargetView as? UIControl ?? (hitTargetView == self ? nil : superview)
    }

    override func didMoveToSuperview() {
        superview?.addGestureRecognizer(panGestureRecognizer)
    }
}

Objective-C

@implementation CellContentScrollView

    #pragma mark - UIView override

    - (UIView *)hitTest:(CGPoint)point withEvent:(UIEvent *)event {
        UIView *hitTargetView = [super hitTest:point withEvent:event];

        if ([hitTargetView isKindOfClass:UIControl.class]) {
            return hitTargetView;
        } else if (hitTargetView != self) {
            return self.superview;
        }

        return nil;
    }

    - (void)didMoveToSuperview {
        [self.superview addGestureRecognizer:self.panGestureRecognizer];
    }

@end

Add tap gesture to your super view

override func viewDidLoad() {
        super.viewDidLoad()
        let tapGesture = UITapGestureRecognizer(target: self, action: #selector(didTapView(gesture:)))
        view.addGestureRecognizer(tapGesture)
    }

@objc func didTapView(gesture: UITapGestureRecognizer) {
    view.endEditing(true)
    let touchLocation:CGPoint = gesture.location(ofTouch: 0, in: self.collectionView)
    let indexPath = self.collectionView.indexPathForItem(at: touchLocation)
    if indexPath != nil {
        let cell = self.collectionView.cellForItem(at: indexPath!)
        if (cell?.isSelected)! {
            //PREFORM DESELECT
        } else {
            //PREFORM SELECT HERE
        }
    }
} 
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