问题
The problem
Suppose I have some code like this:
// Events we might receive:
enum EventType { PlaySong, SeekTo, StopSong };
// Callbacks we would handle them with:
type PlaySongCallback = (name: string) => void;
type SeekToCallback = (seconds: number) => void;
type StopSongCallback = () => void;
In the API I'm given, I can register such a callback with
declare function registerCallback(t: EventType, f: (...args: any[]) => void);
But I want to get rid of that any[]
and make sure I can't register an ill-typed callback function.
A solution?
I realized I can do this:
type CallbackFor<T extends EventType> =
T extends EventType.PlaySong
? PlaySongCallback
: T extends EventType.SeekTo
? SeekToCallback
: T extends EventType.StopSong
? StopSongCallback
: never;
declare function registerCallback<T extends EventType>(t: T, f: CallbackFor<T>);
// Rendering this valid:
registerCallback(EventType.PlaySong, (name: string) => { /* ... */ })
// But these invalid:
// registerCallback(EventType.PlaySong, (x: boolean) => { /* ... */ })
// registerCallback(EventType.SeekTo, (name: string) => { /* ... */ })
This is really nifty and powerful! It feels like I'm using dependent types: I basically wrote myself a function mapping values to types, here.
However, I don't know the full strength of TypeScript's type system and maybe there is an even better way to map enum values to types like this.
The question
Is there a better way to map enum values to types like this? Can I avoid a really big conditional type as above? (In reality I have many events, and it's kind of a mess: VS Code shows a huge expression when I hover over CallbackFor
, and my linter really wants to indent after every :
.)
I'd love to write an object mapping enum values to types, so I can declare registerCallback
using T
and CallbackFor[T]
, but that doesn't seem to be a thing. Any insights are appreciated!
回答1:
We can create a type that maps between the enum members and the callback types, but the if we use it directly in registerCallback
we will not get correct inference for callback argument types:
type EventTypeCallbackMap = {
[EventType.PlaySong] : PlaySongCallback,
[EventType.SeekTo] : SeekToCallback,
[EventType.StopSong] : StopSongCallback,
}
declare function registerCallback
<T extends EventType>(t: T, f: EventTypeCallbackMap[T]): void;
registerCallback(EventType.PlaySong, n => { }) // n is any
If you have just 3 event types, multiple overloads are actually a pretty good solution:
declare function registerCallback(t: EventType.PlaySong, f: PlaySongCallback): void;
declare function registerCallback(t: EventType.SeekTo, f: SeekToCallback): void;
declare function registerCallback(t: EventType.StopSong, f: StopSongCallback): void;
registerCallback(EventType.PlaySong, n => { }) // n is string
If you have a lot of enum member you could also generate the overload signature automatically:
type EventTypeCallbackMap = {
[EventType.PlaySong]: PlaySongCallback,
[EventType.SeekTo]: SeekToCallback,
[EventType.StopSong]: StopSongCallback,
}
type UnionToIntersection<U> =
(U extends any ? (k: U)=>void : never) extends ((k: infer I)=>void) ? I : never
declare let registerCallback: UnionToIntersection<
EventType extends infer T ?
T extends T ? (t: T, f: EventTypeCallbackMap[T]) => void :
never: never
>
registerCallback(EventType.PlaySong, n => { }) // n is string
See here (and up-vote the answer) for an explanation of UnionToIntersection
回答2:
Instead of setting up a complicated mapping, consider using override declarations:
declare function registerCallback(t: EventType.PlaySong, f: PlaySongCallback);
declare function registerCallback(t: EventType.SeekTo, f: SeekToCallback);
declare function registerCallback(t: EventType.StopSong, f: StopSongCallback);
I find this much more readable and maintainable than setting up an explicit mapping type, though I understand the inconvenience of not having a single generic signature. One thing you have to remember is that people using your API will definitely prefer the transparency of override declarations to the opaque type CallbackFor<T>
which isn't really self-explanatory.
Try it out on TypeScript Playground, and don't forget to provide the return type for registerCallback()
if you have the noImplicitAny
flag set.
来源:https://stackoverflow.com/questions/53173280/mapping-enum-values-to-types