Android: How to rotate a bitmap on a center point

让人想犯罪 __ 提交于 2019-11-26 04:06:39

问题


I\'ve been looking for over a day for a solution to this problem but nothing helps, even the answers here. Documentation doesn\'t explain anything too.

I am simply trying to get a rotation in the direction of another object. The problem is that the bitmap is not rotated around a fixed point, but rather around the bitmaps (0,0).

Here is the code I am having troubles with:

  Matrix mtx = new Matrix();
  mtx.reset();
  mtx.preTranslate(-centerX, -centerY);
  mtx.setRotate((float)direction, -centerX, -centerY);
  mtx.postTranslate(pivotX, pivotY);
  Bitmap rotatedBMP = Bitmap.createBitmap(bitmap, 0, 0, spriteWidth, spriteHeight, mtx, true);
  this.bitmap = rotatedBMP;

The weird part is, it doesn\'t matter how I change the values within pre/postTranslate() and the float arguments in setRotation(). Can someone please help and push me in the right direction? :)


回答1:


I hope the following sequence of code will help you:

Bitmap targetBitmap = Bitmap.createBitmap(targetWidth, targetHeight, config);
Canvas canvas = new Canvas(targetBitmap);
Matrix matrix = new Matrix();
matrix.setRotate(mRotation,source.getWidth()/2,source.getHeight()/2);
canvas.drawBitmap(source, matrix, new Paint());

If you check the following method from ~frameworks\base\graphics\java\android\graphics\Bitmap.java

public static Bitmap createBitmap(Bitmap source, int x, int y, int width, int height,
        Matrix m, boolean filter)

this would explain what it does with rotation and translate.




回答2:


Edited: optimized code.

public static Bitmap RotateBitmap(Bitmap source, float angle)
{
      Matrix matrix = new Matrix();
      matrix.postRotate(angle);
      return Bitmap.createBitmap(source, 0, 0, source.getWidth(), source.getHeight(), matrix, true);
}

To get Bitmap from resources:

Bitmap source = BitmapFactory.decodeResource(this.getResources(), R.drawable.your_img);



回答3:


I came back to this problem now that we are finalizing the game and I just thought to post what worked for me.

This is the method for rotating the Matrix:

this.matrix.reset();
this.matrix.setTranslate(this.floatXpos, this.floatYpos);
this.matrix.postRotate((float)this.direction, this.getCenterX(), this.getCenterY()); 

(this.getCenterX() is basically the bitmaps X position + the bitmaps width / 2)

And the method for Drawing the bitmap (called via a RenderManager Class):

canvas.drawBitmap(this.bitmap, this.matrix, null);

So it is prettey straight forward but I find it abit strange that I couldn't get it to work by setRotate followed by postTranslate. Maybe some knows why this doesn't work? Now all the bitmaps rotate properly but it is not without some minor decrease in bitmap quality :/

Anyways, thanks for your help!




回答4:


You can also rotate the ImageView using a RotateAnimation:

RotateAnimation rotateAnimation = new RotateAnimation(from, to,
Animation.RELATIVE_TO_SELF, 0.5f, Animation.RELATIVE_TO_SELF,
                0.5f);
rotateAnimation.setInterpolator(new LinearInterpolator());
rotateAnimation.setDuration(ANIMATION_DURATION);
rotateAnimation.setFillAfter(true);

imageView.startAnimation(rotateAnimation);



回答5:


You can use something like following:


Matrix matrix = new Matrix();
matrix.setRotate(mRotation,source.getWidth()/2,source.getHeight()/2);
RectF rectF = new RectF(0, 0, source.getWidth(), source.getHeight());
matrix.mapRect(rectF);
Bitmap targetBitmap = Bitmap.createBitmap(rectF.width(), rectF.height(), config);
Canvas canvas = new Canvas(targetBitmap);
canvas.drawBitmap(source, matrix, new Paint());



回答6:


Look at the sample from Google called Lunar Lander, the ship image there is rotated dynamically.

Lunar Lander code sample




回答7:


I used this configurations and still have the problem of pixelization :

Bitmap bmpOriginal = BitmapFactory.decodeResource(this.getResources(), R.drawable.map_pin);
        Bitmap targetBitmap = Bitmap.createBitmap((bmpOriginal.getWidth()),
                (bmpOriginal.getHeight()), 
                Bitmap.Config.ARGB_8888);
        Paint p = new Paint();
        p.setAntiAlias(true);

        Matrix matrix = new Matrix();       
        matrix.setRotate((float) lock.getDirection(),(float) (bmpOriginal.getWidth()/2),
                (float)(bmpOriginal.getHeight()/2));

        RectF rectF = new RectF(0, 0, bmpOriginal.getWidth(), bmpOriginal.getHeight());
        matrix.mapRect(rectF);

        targetBitmap = Bitmap.createBitmap((int)rectF.width(), (int)rectF.height(), Bitmap.Config.ARGB_8888);


        Canvas tempCanvas = new Canvas(targetBitmap); 
        tempCanvas.drawBitmap(bmpOriginal, matrix, p);



回答8:


matrix.reset();
matrix.setTranslate( anchor.x, anchor.y );
matrix.postRotate((float) rotation , 0,0);
matrix.postTranslate(positionOfAnchor.x, positionOfAnchor.x);
c.drawBitmap(bitmap, matrix, null); 


来源:https://stackoverflow.com/questions/4166917/android-how-to-rotate-a-bitmap-on-a-center-point

易学教程内所有资源均来自网络或用户发布的内容,如有违反法律规定的内容欢迎反馈
该文章没有解决你所遇到的问题?点击提问,说说你的问题,让更多的人一起探讨吧!