Using Haskell for sizable real-time systems: how (if?)?

末鹿安然 提交于 2019-11-27 17:06:29
Don Stewart

At Galois we use Haskell for two things:

  • Soft real time (OS device layers, networking), where 1-5 ms response times are plausible. GHC generates fast code, and has plenty of support for tuning the garbage collector and scheduler to get the right timings.
  • for true real time systems EDSLs are used to generate code for other languages that provide stronger timing guarantees. E.g. Cryptol, Atom and Copilot.

So be careful to distinguish the EDSL (Copilot or Atom) from the host language (Haskell).


Some examples of critical systems, and in some cases, real-time systems, either written or generated from Haskell, produced by Galois.

EDSLs

Systems

  • HaLVM -- a lightweight microkernel for embedded and mobile applications
  • TSE -- a cross-domain (security level) network appliance

It will be a long time before there is a Haskell system that fits in small memory and can guarantee sub-millisecond pause times. The community of Haskell implementors just doesn't seem to be interested in this kind of target.

There is healthy interest in using Haskell or something Haskell-like to compile down to something very efficient; for example, Bluespec compiles to hardware.

I don't think it will meet your needs, but if you're interested in functional programming and embedded systems you should learn about Erlang.

Andrew,

Yes, it can be tricky to debug problems through the generated code back to the original source. One thing Atom provides is a means to probe internal expressions, then leaves if up to the user how to handle these probes. For vehicle testing, we build a transmitter (in Atom) and stream the probes out over a CAN bus. We can then capture this data, formated it, then view it with tools like GTKWave, either in post-processing or realtime. For software simulation, probes are handled differently. Instead of getting probe data from a CAN protocol, hooks are made to the C code to lift the probe values directly. The probe values are then used in the unit testing framework (distributed with Atom) to determine if a test passes or fails and to calculate simulation coverage.

I don't think Haskell, or other Garbage Collected languages are very well-suited to hard-realtime systems, as GC's tend to amortize their runtimes into short pauses.

Writing in Atom is not exactly programming in Haskell, as Haskell here can be seen as purely a preprocessor for the actual program you are writing.

I think Haskell is an awesome preprocessor, and using DSEL's like Atom is probably a great way to create sizable hard-realtime systems, but I don't know if Atom fits the bill or not. If it doesn't, I'm pretty sure it is possible (and I encourage anyone who does!) to implement a DSEL that does.

Having a very strong pre-processor like Haskell for a low-level language opens up a huge window of opportunity to implement abstractions through code-generation that are much more clumsy when implemented as C code text generators.

I've been fooling around with Atom. It is pretty cool, but I think it is best for small systems. Yes it runs in trucks and buses and implements real-world, critical applications, but that doesn't mean those applications are necessarily large or complex. It really is for hard-real-time apps and goes to great lengths to make every operation take the exact same amount of time. For example, instead of an if/else statement that conditionally executes one of two code branches that might differ in running time, it has a "mux" statement that always executes both branches before conditionally selecting one of the two computed values (so the total execution time is the same whichever value is selected). It doesn't have any significant type system other than built-in types (comparable to C's) that are enforced through GADT values passed through the Atom monad. The author is working on a static verification tool that analyzes the output C code, which is pretty cool (it uses an SMT solver), but I think Atom would benefit from more source-level features and checks. Even in my toy-sized app (LED flashlight controller), I've made a number of newbie errors that someone more experienced with the package might avoid, but that resulted in buggy output code that I'd rather have been caught by the compiler instead of through testing. On the other hand, it's still at version 0.1.something so improvements are undoubtedly coming.

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