How to apply opacity mask to a QML item?

守給你的承諾、 提交于 2019-12-18 06:18:16

问题


The look and feel I'm trying to go for is to have a solid color button, and text on it like "Hello World" where the text is completely transparent, and the background shows through the button.

In other words, having text as a transparency mask on a button element.


回答1:


Here is one way to do it:

// TB.qml
MouseArea {
  width: txt.contentWidth + 20
  height: txt.contentHeight + 10
  property alias text: txt.text
  property alias color: sh.color
  ShaderEffect {
    id: sh
    anchors.fill: parent
    property color color: "red" 
    property var source : ShaderEffectSource {
      sourceRect: Qt.rect(0, 0, sh.width, sh.height)
      sourceItem: Item {
        width: sh.width
        height: sh.height
        Text {
          id: txt
          anchors.centerIn: parent
          font.bold: true
          font.pointSize: 30
          text: "test"
        }
      }
    }
    fragmentShader:
        "varying highp vec2 qt_TexCoord0;
           uniform highp vec4 color;
           uniform sampler2D source;
           void main() {
               gl_FragColor = color * (1.0 - texture2D(source, qt_TexCoord0).w);
           }"
  }
}

Using it:

  TB {
    text: "HELLO WORLD!!!"
    color: "red"
    onClicked: console.log("hi world")
  }

Result:

The button is red, the text is grey from the grey background, and it will accurately show anything that's beneath the button.

Obviously, the button is rudimentary, but the example outta be enough to get you going and implement something according to your needs.

The key element here is the custom shader, which is a very basic one - it colorizes every fragment and applies the mask as alpha. Obviously, you can use ShaderEffectSource to turn any QML Item to a texture, and replace the ShaderEffectSource with another sampler 2D and mix the two textures in any way you want, cut using the alpha channel, or any of the RGB if you are using a grayscale mask. And unlike the rather limited OpacityMask element, this will actually cut through and show anything that is underneath as it is supposed to.




回答2:


What you want is an OpacityMask that could be inverted. This is planned in a future release of Qt (5.7.1 maybe ?) and in fact you can already take a look at it : https://github.com/qt/qtgraphicaleffects/blob/5.7.1/src/effects/OpacityMask.qml

Meanwhile you could copy the code in a file named MyOpacityMask.qml or something else and use it this way with a Button from Qt Quick Controls 2 :

Button {
    id: button
    text: "Yolo"
    background.visible: false
    contentItem.visible: false
    contentItem.anchors.fill: button //can be avoided at the cost of creating another Item and ShaderEffectSource
    MyOpacityMask {
        anchors.fill: parent
        invert: true
        source: button.background
        maskSource: button.contentItem
    }
}

This has previously been mentioned in Opposite for OpacityMask




回答3:


You can achieve that using layer attached property as follow without using OpacityMask.
Also you does not any limitation and you can use any qml item, use any QtQuick.Controls and style it as usual :)

Image {
    id: bk
    source: "http://l7.alamy.com/zooms/7b6f221aadd44ffab6a87c234065b266/sheikh-lotfollah-mosque-at-naqhsh-e-jahan-square-in-isfahan-iran-interior-g07fw2.jpg"
}

Button {
    id: button
    anchors.centerIn: bk
    width: 210; height: 72
    visible: true
    opacity: 0.0
    layer.enabled: true
    layer.smooth: true
    onClicked: console.log("Clicked")
}

Rectangle {
    id: _mask
    anchors.fill: button
    color: "transparent"
    visible: true
    Text {
        font { pointSize: 20; bold: true }
        anchors.centerIn: parent
        text: "Hello World!"
    }

    layer.enabled: true
    layer.samplerName: "maskSource"
    layer.effect: ShaderEffect {
        property variant source: button
        fragmentShader: "
                varying highp vec2 qt_TexCoord0;
                uniform highp float qt_Opacity;
                uniform lowp sampler2D source;
                uniform lowp sampler2D maskSource;
                void main(void) {
                    gl_FragColor = texture2D(source, qt_TexCoord0.st) * (1.0-texture2D(maskSource, qt_TexCoord0.st).a) * qt_Opacity;
                }
            "
    }
}



回答4:


I think this is what OpacityMask is for.

The sample below seems to illustrate the effect you're looking for. The background is a solid red Rectangle. The foreground is a solid blue Rectangle. A Text object, which black text is on top of the blue foreground. The OpacityMask uses the Text as a mask for the background, which results in red text appearing.

import QtQuick 2.7
import QtGraphicalEffects 1.0

Rectangle {
    width: 500
    height: 500

    Rectangle {
        id: background
        anchors.fill: parent

        Rectangle {
            id: left
            anchors.top: parent.top
            anchors.bottom: parent.bottom
            anchors.left: parent.left
            width: parent.width / 2
            color: "red"

            ColorAnimation on color {
                from: "red"
                to: "green"
                duration: 5000
                loops: Animation.Infinite
            }
        }

        Rectangle {
            id: right 
            anchors.top: parent.top
            anchors.bottom: parent.bottom
            anchors.right: parent.right
            width: parent.width / 2
            color: "red"
        }
    }

    Rectangle {
        id: foreground
        anchors.fill: parent
        color: "blue"
    }

    Text {
        id: txt
        anchors.centerIn: parent
        text: "Test"
        font.pointSize: 60
        color: "black"
    }

    OpacityMask {
        anchors.fill: txt
        source: background
        maskSource: txt
    }
}

Update: Added a more complex background to better illustrate that the OpacityMask is really computing cut through layer. Also added an animation to show the computed cut through changing over time.



来源:https://stackoverflow.com/questions/39903639/how-to-apply-opacity-mask-to-a-qml-item

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