boids

Boids in python; calculating distance between two boids

生来就可爱ヽ(ⅴ<●) 提交于 2019-12-23 03:14:14
问题 I'm trying to program the behaviour of birds in flight with boids in Python. I haven't found much yet but currently i'm stuck on the function defining the distance between two boids. It has to be calculated with the formula (a,b) = sqrt( (a_x - b_x)^2 + (a_y - b_y)^2) ) where a and b are the two vectors between which i have to calcualte the distance, a_x and b_x are the x-components of the vectors and a_y and b_y are the y-components. I get an error about the indices in the formula. I've

Boids in python; calculating distance between two boids

青春壹個敷衍的年華 提交于 2019-12-23 03:14:00
问题 I'm trying to program the behaviour of birds in flight with boids in Python. I haven't found much yet but currently i'm stuck on the function defining the distance between two boids. It has to be calculated with the formula (a,b) = sqrt( (a_x - b_x)^2 + (a_y - b_y)^2) ) where a and b are the two vectors between which i have to calcualte the distance, a_x and b_x are the x-components of the vectors and a_y and b_y are the y-components. I get an error about the indices in the formula. I've

Bird Animation customization

你离开我真会死。 提交于 2019-12-08 14:14:10
问题 I am trying to create a website. The link for the website is: http://www.eclectika.org/test3 I want the birds in the following link: http://mrdoob.github.io/three.js/examples/canvas_geometry_birds.html to be in my background. Please someone suggest me the way. I have tried many things. Still cant get it right. Also please suggest a way to change the color of the birds. 回答1: Learning three.js will defiantly helps. The Renderer function just creates a new DOM element and draws the Scene on it.

Boids in python; calculating distance between two boids

♀尐吖头ヾ 提交于 2019-12-07 00:24:25
I'm trying to program the behaviour of birds in flight with boids in Python. I haven't found much yet but currently i'm stuck on the function defining the distance between two boids. It has to be calculated with the formula (a,b) = sqrt( (a_x - b_x)^2 + (a_y - b_y)^2) ) where a and b are the two vectors between which i have to calcualte the distance, a_x and b_x are the x-components of the vectors and a_y and b_y are the y-components. I get an error about the indices in the formula. I've tried solving in in a number of ways but i just can't figure out how to do it... Here is what i've got so

Flocking boids behaviour problem

岁酱吖の 提交于 2019-12-05 20:40:48
问题 Yesterday I came across Craig Reynolds' Boids, and subsequently figured that I'd give implementing a simple 2D version in Java a go. I've put together a fairly basic setup based closely on Conrad Parker's notes. However, I'm getting some rather bizarre (in my opinion) behaviour. Currently, my boids move reasonably quickly into a rough grid or lattice, and proceed to twitch on the spot. By that I mean they move around a little and rotate very frequently. Currently, I have implemented:

Flocking boids behaviour problem

拟墨画扇 提交于 2019-12-04 04:41:37
Yesterday I came across Craig Reynolds' Boids , and subsequently figured that I'd give implementing a simple 2D version in Java a go. I've put together a fairly basic setup based closely on Conrad Parker's notes . However, I'm getting some rather bizarre (in my opinion) behaviour. Currently, my boids move reasonably quickly into a rough grid or lattice, and proceed to twitch on the spot. By that I mean they move around a little and rotate very frequently. Currently, I have implemented: Alignment Cohesion Separation Velocity limiting Initially, my boids are randomly distributed across the

What are some good resources on flocking and swarm algorithms?

这一生的挚爱 提交于 2019-12-03 04:44:27
问题 Awhile ago I read the novel Prey. Even though it is definitely in the realm of fun science fiction, it piqued my interest in swarm/flock AI. I've been seeing some examples of these demos recently on reddit such as the Nvidia plane flocking video and Chris Benjaminsen's flocking sandbox (source). I'm interested in writing some simulation demos involving swarm or flocking AI. I've taken Artificial Intelligence in college but we never approached the subject of simulating swarming/flocking