Detect physical movement of iPhone/Apple Watch

爱⌒轻易说出口 提交于 2019-12-06 13:37:01

Apple provides watchOS 3 SwingWatch sample code demonstrating how to use CMMotionManager() and startDeviceMotionUpdates(to:) to count swings in a racquet sport.

Their code demonstrates how to detect the direction of a one-second interval of motion, although you may have to tweak the thresholds to account for the characteristics of the motion you want to track.

func processDeviceMotion(_ deviceMotion: CMDeviceMotion) {
    let gravity = deviceMotion.gravity
    let rotationRate = deviceMotion.rotationRate

    let rateAlongGravity = rotationRate.x * gravity.x // r⃗ · ĝ
                         + rotationRate.y * gravity.y
                         + rotationRate.z * gravity.z
    rateAlongGravityBuffer.addSample(rateAlongGravity)

    if !rateAlongGravityBuffer.isFull() {
        return
    }

    let accumulatedYawRot = rateAlongGravityBuffer.sum() * sampleInterval
    let peakRate = accumulatedYawRot > 0 ?
        rateAlongGravityBuffer.max() : rateAlongGravityBuffer.min()

    if (accumulatedYawRot < -yawThreshold && peakRate < -rateThreshold) {
        // Counter clockwise swing.
        if (wristLocationIsLeft) {
            incrementBackhandCountAndUpdateDelegate()
        } else {
            incrementForehandCountAndUpdateDelegate()
        }
    } else if (accumulatedYawRot > yawThreshold && peakRate > rateThreshold) {
        // Clockwise swing.
        if (wristLocationIsLeft) {
            incrementForehandCountAndUpdateDelegate()
        } else {
            incrementBackhandCountAndUpdateDelegate()
        }
    }

    // Reset after letting the rate settle to catch the return swing.
    if (recentDetection && abs(rateAlongGravityBuffer.recentMean()) < resetThreshold) {
        recentDetection = false
        rateAlongGravityBuffer.reset()
    }
}
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