ThreadPool.h
{
#ifndef __THREADPOOL_H__
#define __THREADPOOL_H__
#include <memory>
#include <mutex>
#include <iostream>
#include <thread>
#include <vector>
typedef unsigned int THREADHANDLE;
static THREADHANDLE ThreadHanle = -1;
#define THREADBEGIN(var) if(var == ThreadHanle){return;}
/*
#include "ThreadPool.h"
mutex m;
void func(int threadID)
{
while (true)
{
THREADBEGIN(threadID);
std::lock_guard<mutex> lg(m);
static int time = GetTickCount();
static int index = 0;
if (GetTickCount() - time >= 1000)
{
std::cout << index <<" threadNum: "<< threadID << std::endl;
time = GetTickCount();
index++;
}
}
}
int Main()
{
system("color 2");
ThreadPool<shared_ptr<thread>> T;
int count = 5;
for (int i = 0; i < count; i++)
{
shared_ptr<thread> ptrT(new thread(func, i));
T.addChild(std::move(ptrT));
}
std::cout << "线程初始完毕!" << std::endl;
T.stop();
system("pause");
return 0;
}
*/
using namespace std;
template<typename PTRTHREAD>
class ThreadPool:public thread
{
vector<shared_ptr<thread>> *m_vThread = nullptr;
public:
ThreadPool();
ThreadPool(PTRTHREAD Thread);
~ThreadPool();
//返回当前这个线程的位置,不是ID
int addChild(PTRTHREAD Thread);
//停止一个线程
void stop(THREADHANDLE ThreadID);
//停止所有线程
void stop();
private:
//void start();
};
template<typename PTRTHREAD>
inline ThreadPool<PTRTHREAD>::ThreadPool()
{
m_vThread = new vector<shared_ptr<thread>>();
}
//没有join()
template<typename PTRTHREAD>
inline ThreadPool<PTRTHREAD>::ThreadPool(PTRTHREAD Template)
{
m_vThread = new vector<shared_ptr<thread>>();
m_vThread->push_back(Template);
/*
下面他妈两种方法都可以
由于继承了thread 所以可以访问get()这个受保护的函数
*/
//m_vThread[0].begin()->get()->join();
//m_vThread->begin()->get()->join();
}
template<typename PTRTHREAD>
inline ThreadPool<PTRTHREAD>::~ThreadPool()
{
if (m_vThread != nullptr)
{
for (vector<shared_ptr<thread>>::iterator i = this->m_vThread->begin(); i != this->m_vThread->end(); i++)
{
//如果智能指针不为empty
if ((*i))
{
bool ret = i->get()->joinable();
//如果可以join()
if (ret)
{
i->get()->join();
}
i->reset();
}
}
m_vThread->clear();
delete m_vThread;
m_vThread = nullptr;
}
}
template<typename PTRTHREAD>
int ThreadPool<PTRTHREAD>::addChild(PTRTHREAD ptrThread)
{
this->m_vThread->push_back(ptrThread);
int ret = this->m_vThread->size() - 1;
return ret;
}
template<typename PTRTHREAD>
void ThreadPool<PTRTHREAD>::stop(THREADHANDLE ThreadID)
{
if (!this->m_vThread->empty())
{
int i = 0;
for (vector<shared_ptr<thread>>::iterator it = this->m_vThread->begin(); it != this->m_vThread->end(); it++,i++)
{
if (i == ThreadID)
{
if ((*it))
{
ThreadHanle = ThreadID;
bool ret = it->get()->joinable();
if (ret)
{
it->get()->join();
printf("成功结束线程 <ID = %d> ......\n",ThreadID);
}
it->reset();
it = this->m_vThread->erase(it);
//直接return 就不用else
return;
}
}
//else
//{
// it++;
// i++;
//}
}
}
}
template<typename PTRTHREAD>
void ThreadPool<PTRTHREAD>::stop()
{
if (!this->m_vThread->empty())
{
int i = 0;
for (vector<shared_ptr<thread>>::iterator it = this->m_vThread->begin(); it != this->m_vThread->end(); )
{
if ((*it))
{
ThreadHanle = i;
bool ret = it->get()->joinable();
if (ret)
{
it->get()->join();
printf("成功结束线程 <ID = %d> ......\n", ThreadHanle);
it->reset();
it = this->m_vThread->erase(it);
i++;
}
else
{
it++, i++;
}
}
}
}
}
#endif // !__THREADPOOL_H__
}