three.js / webGL / GLSL - utilizing random math

拈花ヽ惹草 提交于 2019-12-03 21:57:09

For psuedorandom values in a shader I highly recommend Ashima's WebGL noise library. It takes in a x/y/z value and spits out simplex noise. This means it's stable from frame to frame. If you need random values that change pass a time-modulated value into the noise function.

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