Why am I not able to attach this texture uniform to my GLSL fragment shader?

喜夏-厌秋 提交于 2019-12-03 17:14:22

Not sure about the GLSL version you're using, but from 1.40 upwards there's the type sampler2DRect specifically for accessing non-power-of-two textures. Might be what you're looking for, however I don't know how rectangular textures were handled before glsl 1.40.

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