Persist Google Play Services login between activities

安稳与你 提交于 2019-12-02 02:44:11

The most simple way to do this is to have both activities create a separate instance of the api client. The state of the connection is shared between them internally, so you don't need worry about how to pass around the client and handle callbacks that may happen when an activity is not active, and the player will only log in on your main activity.

Extending your activity from BaseGameActivity really is not needed any longer (for an entertaining explanation watch: Death of BasegameActivity. What you do need to do is implement the two interfaces that handle initializing the GoogleAPIClient:

public class MainActivity extends Activity implements
        GoogleApiClient.ConnectionCallbacks,
        GoogleApiClient.OnConnectionFailedListener {
        }

To implement these, refer to the samples and the doc: https://developers.google.com/games/services/android/init

易学教程内所有资源均来自网络或用户发布的内容,如有违反法律规定的内容欢迎反馈
该文章没有解决你所遇到的问题?点击提问,说说你的问题,让更多的人一起探讨吧!