xcode

Xcode shows “The document had 4 issues that were found and repaired./Multiple resources have the same name: groupTableViewBackgroundColor.” alert

泪湿孤枕 提交于 2020-12-05 10:29:05
问题 If I open one of the storyboards in my Xcode project, I get this alert: The document [storyboard name] had 4 issues that were found and repaired. This may be due to an SCM operation such as merging. Please save the document to fix the issues. Multiple resources have the same name: groupTableViewBackgroundColor. I tried saving the document, but the error kept popping up. What is this and how can I fix this? 回答1: This error looks like to be an Xcode bug, as I cannot recall having merge issues

How to fix @testable import failed to load module in xcode unit testing

风流意气都作罢 提交于 2020-12-05 08:29:04
问题 I had created an Xcode project without unit testing. I have added cocoa pods when I try to create a new unit testing and try to import @testable import 'ProjectName' it gives an error Failed to load module 'ProjectName'. can u please help me out to solve the problem @testable import 'ProjectName' Failed to load module 回答1: Update Podfile like this and check target 'App' do pod 'Alamofire' target 'Demo AppTests' do inherit! :search_paths end target 'Demo AppUITests' do inherit! :search_paths

How to fix @testable import failed to load module in xcode unit testing

安稳与你 提交于 2020-12-05 08:27:20
问题 I had created an Xcode project without unit testing. I have added cocoa pods when I try to create a new unit testing and try to import @testable import 'ProjectName' it gives an error Failed to load module 'ProjectName'. can u please help me out to solve the problem @testable import 'ProjectName' Failed to load module 回答1: Update Podfile like this and check target 'App' do pod 'Alamofire' target 'Demo AppTests' do inherit! :search_paths end target 'Demo AppUITests' do inherit! :search_paths

Error in Xcode 12 when trying to upload app binary to App Store Connect

大憨熊 提交于 2020-12-05 07:13:28
问题 On Mac OS 10.15.7, in Xcode 12.1, when I try to upload my app binary to App Store Connect, I am getting: "App Store Connect Operation Error: Please update iTMSTransporter to a newer version. (4107)" I've tried restarting my computer, deleting .itmstransporter, and various other things to no avail. In the meantime, I've downloaded the Transporter app from the Mac App Store and have been able to submit from there by exporting the binary rather than uploading it to the App Store, but I'd like to

SwiftUI conditional view will not animate/transition

杀马特。学长 韩版系。学妹 提交于 2020-12-04 20:58:22
问题 I’m trying to get my views to animate/transition using .transition() on views. I use similar code from here and put .transition() to both conditional views. struct Base: View { @State private var isSignedIn = false var body: some View { Group { if(isSignedIn){ Home().transition(.slide) }else{ AuthSignin(isSignedIn: self.$isSignedIn).transition(.slide) } } } } struct AuthSignin: View { @Binding var isSignedIn: Bool var body: some View { VStack { Button(action: { self.isSignedIn = true }) {

SwiftUI conditional view will not animate/transition

拥有回忆 提交于 2020-12-04 20:54:31
问题 I’m trying to get my views to animate/transition using .transition() on views. I use similar code from here and put .transition() to both conditional views. struct Base: View { @State private var isSignedIn = false var body: some View { Group { if(isSignedIn){ Home().transition(.slide) }else{ AuthSignin(isSignedIn: self.$isSignedIn).transition(.slide) } } } } struct AuthSignin: View { @Binding var isSignedIn: Bool var body: some View { VStack { Button(action: { self.isSignedIn = true }) {

SwiftUI conditional view will not animate/transition

最后都变了- 提交于 2020-12-04 20:54:00
问题 I’m trying to get my views to animate/transition using .transition() on views. I use similar code from here and put .transition() to both conditional views. struct Base: View { @State private var isSignedIn = false var body: some View { Group { if(isSignedIn){ Home().transition(.slide) }else{ AuthSignin(isSignedIn: self.$isSignedIn).transition(.slide) } } } } struct AuthSignin: View { @Binding var isSignedIn: Bool var body: some View { VStack { Button(action: { self.isSignedIn = true }) {

How to create LaunchScreen with a fullscreen Image for IOS in React Native which is screen compatible with iPad and all iPhones

你说的曾经没有我的故事 提交于 2020-12-04 02:25:19
问题 I need a full screen image on my splash screen for IOS App build using react native. I have reffered different post but most of them explains spash screen with a logo at the center and none of them give a proper explanation of full screen splah image which fits all the device resolutions including iPad. I have created a LaunchScreen.xib file with a View and Imageview as given below but it breaks in iPads, But it fits in iPhones to some extend (Though it has some black shade for high

How to create LaunchScreen with a fullscreen Image for IOS in React Native which is screen compatible with iPad and all iPhones

隐身守侯 提交于 2020-12-04 02:19:06
问题 I need a full screen image on my splash screen for IOS App build using react native. I have reffered different post but most of them explains spash screen with a logo at the center and none of them give a proper explanation of full screen splah image which fits all the device resolutions including iPad. I have created a LaunchScreen.xib file with a View and Imageview as given below but it breaks in iPads, But it fits in iPhones to some extend (Though it has some black shade for high

Using Xcode to cross-compile Swift to Linux?

荒凉一梦 提交于 2020-12-03 07:26:22
问题 Let's say I have an Xcode project using Swift and some C. All frameworks/dependencies used by the project are available on both platforms. Is there a simple way to tell Xcode to generate the .framework or just build the entire project for, say, a raspberry pi? 来源: https://stackoverflow.com/questions/45595057/using-xcode-to-cross-compile-swift-to-linux