xcode

ARKit – Pivot Point of 3D model is wrong

时间秒杀一切 提交于 2021-01-29 00:44:44
问题 I´m using Blender to export my models to dae and Xcode to import it to scn . But my problem is that the pivot point is totally wrong placed when I use it in my scene. The strange thing is that the pivot point is positioned right in the model viewer from SceneKit (even as scn ). The World Coordinates are all zeroed. 回答1: Group all the elements of your 3D model in Blender and move your pivot point for that group at a desired place. SceneKit always reads in a position of pivot point in 99.99%

ARKit – Pivot Point of 3D model is wrong

两盒软妹~` 提交于 2021-01-29 00:41:36
问题 I´m using Blender to export my models to dae and Xcode to import it to scn . But my problem is that the pivot point is totally wrong placed when I use it in my scene. The strange thing is that the pivot point is positioned right in the model viewer from SceneKit (even as scn ). The World Coordinates are all zeroed. 回答1: Group all the elements of your 3D model in Blender and move your pivot point for that group at a desired place. SceneKit always reads in a position of pivot point in 99.99%

I need to set a separate Main Interface for iPhone and iPad, but Xcode only lets me set one interface for the project when it is universal

匆匆过客 提交于 2021-01-28 22:29:24
问题 I am unable to set a specific Main interface for iPad, even though my app is universal. Xcode used to have separate tabs for the Deployment Info on iPhone and iPad but now they are they same. However my game is radically different on iPhone and iPad and I need to set separate storyboards for each interface. Someone please help if you know the solution. 回答1: you could set the value in the Deployment Info -> Main Interface to an empty string and implement a custom logic in your AppDelegate : -

How can i change the same value between different view controllers?

夙愿已清 提交于 2021-01-28 22:14:34
问题 im very new to swift/programming, so sorry if this is dumb question or sorry if my question isnt clear enough. The yellow label named "Money" has got to be the same value in every viewcontroller, so if the current value is 1000 in the first viewcontroller, its also 1000 in the second viewcontroller. Now i press that button that says "add money 200" and instead of 1000, the yellow label now has 1200. Press the "add money 200" again and i get 1400. Press "add money 400" in the secondVC and now

viewWillAppear not called after popToViewController

浪子不回头ぞ 提交于 2021-01-28 21:39:59
问题 I have a little problem. I am working on a simple application with Views Controllers in a Navigation Controller like this: A->B->C (-> are modal segues) View A is the Root View Controller and I need to come back to A from C. If I call the method popToViewController from B, A run the viewWillAppear; if I call the popToViewController from C (to A), viewWillAppear on A is not called. How can I solve this? (Working on Xcode7 and iOS 9) ViewController A #import "ViewControllerA.h" #import

Creating process with arguments in Swift?

醉酒当歌 提交于 2021-01-28 20:49:37
问题 Problem with doing process in Swift 3, It's not working, I click and nothing is happening. let open = Process() open.launchPath = "/usr/bin/openssl" open.arguments = ["openssl enc -aes-256-cbc -d -in \"" + existing.stringValue + "\" -out \"" + new.stringValue + "/" + name.stringValue + "\""] open.launch() open.waitUntilExit() How do I create a process with arguments in Swift? 回答1: With this function, you can pass the arguments as a string. func shell(at: String, _ args: String) { let task =

SWIFTUI: Take out a gray rectangle on top of the TabBar

纵饮孤独 提交于 2021-01-28 20:43:09
问题 I have a problem related on my List view. The question is simple: how can I get rid of that wierd gray rectangle showing on top of the TabBar? I didn't code that, I just implemented a controller with a List and NavigationBar and then it showed that thing. For more clear explanation I post the images: ItemRow.swift code: import SwiftUI struct ItemRow: View { static let colors: [String: Color] = ["D": .purple, "G": .orange, "N": .red, "S": .yellow, "V": .pink] var item: MenuItem var body: some

Force SFSafariViewController to load the desktop version of a website

…衆ロ難τιáo~ 提交于 2021-01-28 20:41:06
问题 As the title suggests, I was wondering if there is a way to force SFSafariViewController to load the desktop version of a website. Thanks 回答1: As of iOS 9, sadly no. Your best bet might be to create your own web view and use a different user agent as @vizllx suggests in the comments. 回答2: You can use WKWebView and then set the customUserAgent property of the web view to any desktop browser user-agent. 来源: https://stackoverflow.com/questions/35130073/force-sfsafariviewcontroller-to-load-the

Sharing classes between Xcode projects

ぃ、小莉子 提交于 2021-01-28 19:43:44
问题 A while ago I developed an iOS application using Xcode that and created a bunch of classes that work together to communicate with a RESTful API. Now I'm creating a second app, totally separate but communicates with the same API. I want to reuse these classes, what is the best way to approach this? Should I be do the via some Version control system? Or should I use an Xcode workspace? Thanks in advance for any help. 回答1: In similar situation I done it using XCode Workspace and Static Library.

building from xcode source, missing “pods” library

☆樱花仙子☆ 提交于 2021-01-28 19:40:49
问题 Attempting to build an ios project downloaded from the build server, I get a link error complaining that the "pods-develop" library was not found. There's also a pods xcode project, but building it doesn't change the outcome. What information am I missing? 回答1: Do you have these hints in your Codename One propertie's build hint ? ios.pods.sources=,https://github.com/CocoaPods/Specs.git ios.objC=true 来源: https://stackoverflow.com/questions/39970015/building-from-xcode-source-missing-pods