xcode

Xcode debug build vs release build

感情迁移 提交于 2021-02-02 09:15:07
问题 I am currently building a react native app using expo. However, I needed to use cocoapods, which is why I am now using Xcode. Since I have switched to Xcode, there has been a difference between my local debugging builds (that I run to a USB connected iPhone) vs the builds that get pushed to TestFlight. After doing some digging I have found that it may be due to the debug vs release schemes in Xcode. From what I've see it seems that the difference should really just be in performance, file

Xcode debug build vs release build

久未见 提交于 2021-02-02 09:10:59
问题 I am currently building a react native app using expo. However, I needed to use cocoapods, which is why I am now using Xcode. Since I have switched to Xcode, there has been a difference between my local debugging builds (that I run to a USB connected iPhone) vs the builds that get pushed to TestFlight. After doing some digging I have found that it may be due to the debug vs release schemes in Xcode. From what I've see it seems that the difference should really just be in performance, file

Xcode debug build vs release build

杀马特。学长 韩版系。学妹 提交于 2021-02-02 09:10:58
问题 I am currently building a react native app using expo. However, I needed to use cocoapods, which is why I am now using Xcode. Since I have switched to Xcode, there has been a difference between my local debugging builds (that I run to a USB connected iPhone) vs the builds that get pushed to TestFlight. After doing some digging I have found that it may be due to the debug vs release schemes in Xcode. From what I've see it seems that the difference should really just be in performance, file

Xcode debug build vs release build

故事扮演 提交于 2021-02-02 09:10:02
问题 I am currently building a react native app using expo. However, I needed to use cocoapods, which is why I am now using Xcode. Since I have switched to Xcode, there has been a difference between my local debugging builds (that I run to a USB connected iPhone) vs the builds that get pushed to TestFlight. After doing some digging I have found that it may be due to the debug vs release schemes in Xcode. From what I've see it seems that the difference should really just be in performance, file

Xcode UI Testing Error keyboard

假如想象 提交于 2021-01-31 07:27:09
问题 XCUIApplication *app = [[XCUIApplication alloc] init]; [app.buttons[@"Committee"] tap]; [app.buttons[@"Login"] tap]; [app.buttons[@"Add Presenter"] tap]; XCUIElement *nameTextField = app/*@START_MENU_TOKEN@*/.textFields[@"Name"]/*[[".scrollViews.textFields[@\"Name\"]",".textFields[@\"Name\"]"],[[[-1,1],[-1,0]]],[0]]@END_MENU_TOKEN@*/; [nameTextField tap]; [nameTextField typeText:@"A"]; XCUIElement *topicTextField = app/*@START_MENU_TOKEN@*/.textFields[@"Topic"]/*[[".scrollViews.textFields[@\

Xcode UI Testing Error keyboard

こ雲淡風輕ζ 提交于 2021-01-31 07:23:47
问题 XCUIApplication *app = [[XCUIApplication alloc] init]; [app.buttons[@"Committee"] tap]; [app.buttons[@"Login"] tap]; [app.buttons[@"Add Presenter"] tap]; XCUIElement *nameTextField = app/*@START_MENU_TOKEN@*/.textFields[@"Name"]/*[[".scrollViews.textFields[@\"Name\"]",".textFields[@\"Name\"]"],[[[-1,1],[-1,0]]],[0]]@END_MENU_TOKEN@*/; [nameTextField tap]; [nameTextField typeText:@"A"]; XCUIElement *topicTextField = app/*@START_MENU_TOKEN@*/.textFields[@"Topic"]/*[[".scrollViews.textFields[@\

iOS: Marker.title display only last index of the array for multiple markers

只愿长相守 提交于 2021-01-29 21:36:03
问题 I am trying to display a title in each markers info window that will display the name of the event. Right now I only can display the very last elements name in the JSON array, and am unsure how to make the others their event title. Any help is appreciated, thanks Here is my code: - (void)viewDidLoad { [super viewDidLoad]; GMSCameraPosition *camera = [GMSCameraPosition cameraWithLatitude:cityLattitude longitude:cityLongitude zoom:7]; [self.mapView animateToCameraPosition:camera]; //GMSMapView

SwiftUI UIDatePicker .compact doesn't go directly to pop-up

ぐ巨炮叔叔 提交于 2021-01-29 20:48:42
问题 I have created a custom DatePicker using UIDatePicker and when I select the field it displays the date and time as an option at the bottom of the screen without going directly to the pop-up. Not sure how to describe it so please see the image below: Please see my code below: import SwiftUI struct CustomDateTimePicker: View { @State private var date: Date? @State private var time: String? = "Time" var body: some View { HStack { Image("Time") .resizable() .aspectRatio(contentMode: .fit) .frame

react native splash screen get 'React/RCTBridgeModule.h' file not found

允我心安 提交于 2021-01-29 19:32:19
问题 I started a new react native application using : react-native init myApplication I started with splash screen so i used this library react native spalsh screen I linked the library to generate native code using this command : react-native link react-native-splash-screen And i added files using Xcode like this : In XCode, in the project navigator, right click Libraries ➜ Add Files to [your project's name] Go to node_modules ➜ react-native-splash-screen and add SplashScreen.xcodeproj In XCode,

How can I give constraints some margin from the center of superView

徘徊边缘 提交于 2021-01-29 19:30:52
问题 I am using auto layout. I have one UIView that takes place at 20px margin from the center of the superview. Right now I have given the Top Space to superview that i have make in the iPhone 6+ Xib. but when i run in the iPhone 4 simulator it goes to too much down. Any idea 回答1: If you want the view to be placed relative to the center of the superview, you should be using centerX and/or centerY constraints, not a constraint to the top of the superview. In IB, if you choose the "Vertical Center