xcode

manually writing a Storyboard

一曲冷凌霜 提交于 2021-02-05 06:42:25
问题 So far I have seen documentation of how to write a storyboard with Interface Builder. I prefer writing the code manually though. Can a storyboard be developed manually without interface builder in xcode? 回答1: I would not recommend this, however, if you right click on your storyboard file in the Project Navigator choose the option Open As > Source Code you can hack away to your heart's delight. I would imagine you'd prefer editing a Storyboard using IB as you'll just be creating more work for

Xcode creating generic Xcode archive instead of iOS App Archive?

一曲冷凌霜 提交于 2021-02-05 06:41:05
问题 I'm trying to upload my app to app store connect and I am unable to validate my app. I also see that identifier and other info is not showing up. Why is this? Is it a problem? If I can change this, how? [![enter image description here][1]][1] I have tried the things found in [here][2] that where voted 2+. Incase its relevant: I am using a project with cocoapods XML for info.plist: <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com

NSTableView - Initial Selection Grey until Clicked (Focussed)

对着背影说爱祢 提交于 2021-02-05 06:38:26
问题 I've got a simple example of an app here which I slapped together, and what I'm getting is pretty much what I'm after. The issue is that when the view loads up, in the NSViewController's viewDidLoad, I set the tableView's selected index to 0 i.e. the first item (which works). What I do notice is that when this happens, the selected row comes up as grey in color (i.e. as if it's not an active window/view)… It only seems to high light in the normal blue color when I physically click on the row

Why to fix “Frameworks/Flutter.framework: Permission denied” while building iOS native app with flutter module?

只愿长相守 提交于 2021-02-05 06:07:23
问题 I created an iOS single view app (hostapp) and converted it to pod workspace. Runs well. Then created flutter module (clientapp), provided iOS team. Runs well, independently. Turned off Bitcode for hostapp and clientapp, as it caused other problems. Now added clientapp to hostapp via podfile, no internal code changes. After pod install in hostapp, I tried building it. Then it throws /Users/iVoIP/Library/Developer/Xcode/DerivedData/hostapp-czxdwjjefjvrnhhdvbmaqeczngbh/Build/Products/Debug

Why to fix “Frameworks/Flutter.framework: Permission denied” while building iOS native app with flutter module?

烈酒焚心 提交于 2021-02-05 06:05:49
问题 I created an iOS single view app (hostapp) and converted it to pod workspace. Runs well. Then created flutter module (clientapp), provided iOS team. Runs well, independently. Turned off Bitcode for hostapp and clientapp, as it caused other problems. Now added clientapp to hostapp via podfile, no internal code changes. After pod install in hostapp, I tried building it. Then it throws /Users/iVoIP/Library/Developer/Xcode/DerivedData/hostapp-czxdwjjefjvrnhhdvbmaqeczngbh/Build/Products/Debug

Why to fix “Frameworks/Flutter.framework: Permission denied” while building iOS native app with flutter module?

你说的曾经没有我的故事 提交于 2021-02-05 06:04:58
问题 I created an iOS single view app (hostapp) and converted it to pod workspace. Runs well. Then created flutter module (clientapp), provided iOS team. Runs well, independently. Turned off Bitcode for hostapp and clientapp, as it caused other problems. Now added clientapp to hostapp via podfile, no internal code changes. After pod install in hostapp, I tried building it. Then it throws /Users/iVoIP/Library/Developer/Xcode/DerivedData/hostapp-czxdwjjefjvrnhhdvbmaqeczngbh/Build/Products/Debug

Read SD card files from an iOS app [duplicate]

与世无争的帅哥 提交于 2021-02-05 06:00:47
问题 This question already has answers here : Closed 8 years ago . Possible Duplicate: How to read SD card contents through iPad Camera Connection Kit in iOS SDK? I want to write an iOS app to access the data in a SD card via Apple's SD card reader. I am wondering what Framework in Xcode I need to import or I am allowed to develop this kind of app related to file access from external storage. 回答1: As of yet, developers do not have access to the SD reader attachment. 回答2: The drive should get

How to access my app’s derived data folder itself?

烂漫一生 提交于 2021-02-05 02:53:55
问题 I’m in the middle of moving my iOS app’s Firebase dependency from CocoaPods to Swift Package Manager. Firebase’s Crashlytics requires a script to be executed while the app is building (using the Run Script build phase). Back in the CocoaPods days, I used to call the script the way documented by Google: "${PODS_ROOT}/FirebaseCrashlytics/run" . After I’ve switched to SPM, Firebase files are no longer in ${PODS_ROOT} , and there’s no such variable available at all. I know the file I need is now

How to access my app’s derived data folder itself?

会有一股神秘感。 提交于 2021-02-05 02:53:38
问题 I’m in the middle of moving my iOS app’s Firebase dependency from CocoaPods to Swift Package Manager. Firebase’s Crashlytics requires a script to be executed while the app is building (using the Run Script build phase). Back in the CocoaPods days, I used to call the script the way documented by Google: "${PODS_ROOT}/FirebaseCrashlytics/run" . After I’ve switched to SPM, Firebase files are no longer in ${PODS_ROOT} , and there’s no such variable available at all. I know the file I need is now

How to detect declared but undefined functions in C++?

梦想的初衷 提交于 2021-02-04 22:10:49
问题 The following compiles, links and runs just fine (on Xcode 5.1 / clang): #include <iostream> class C { int foo(); }; int main(int argc, const char * argv[]) { C c; cout << "Hello world!"; } However, C::foo() is not defined anywhere, only declared. I don't get any compiler or linker warnings / errors, apparently because C::foo() is never referenced anywhere. Is there any way I can emit a warning that in the whole program no definition for C::foo() exists even though it is declared? An error