xcode6

Does Xcode 6 Simulator use x86_64?

懵懂的女人 提交于 2019-12-24 05:12:12
问题 Sorry to have to ask this. This relates to Undefined symbols for architecture x86_64 when building for ARM64, but I only have Xcode 4 and 5 for testing. Does Xcode 6 use x86_64 for the iOS simulator? This seems to be related: Xcode 6 iOS Simulator (iPad2, iPhone5) now Release Mode now running x86_64. Debug i386. But I can't quite make out the finer points the person asking the question is making. 回答1: It depends. It uses x86_64 when building for a 64-bit simulated device. It uses i386 when

Does Xcode 6 Simulator use x86_64?

自作多情 提交于 2019-12-24 05:12:06
问题 Sorry to have to ask this. This relates to Undefined symbols for architecture x86_64 when building for ARM64, but I only have Xcode 4 and 5 for testing. Does Xcode 6 use x86_64 for the iOS simulator? This seems to be related: Xcode 6 iOS Simulator (iPad2, iPhone5) now Release Mode now running x86_64. Debug i386. But I can't quite make out the finer points the person asking the question is making. 回答1: It depends. It uses x86_64 when building for a 64-bit simulated device. It uses i386 when

How to differentiate if NSData is xls, ppt or doc on objective c

泪湿孤枕 提交于 2019-12-24 04:30:34
问题 I'm working on a File-Handling type of app, I recently encountered a bug that is caused by links that doesn't have a file extension like this: https://drive.google.com/uc?export=download&id=1234567abcdefghijk I've been basing the file type by the filename located at the end of the link which is the direct link to the file. In the case of a redirecting link like the google drive link above, it still returns the data but the problem is since it doesn't have a file extension, the UIWebView doesn

XCode not creating .h file

你离开我真会死。 提交于 2019-12-24 03:47:08
问题 I am using Xcode 6.0.1 I created a new project which automatically generated .h and .m files . When i try to add a new Objective-c file, it is only creating .m file. .h file is not getting generated. I tried all preferences, nowhere i found an option which says "Generate .h file". Out of curiosity i checked Library/Developer/Xcode/Templates where only one folder exists. /Users/rajeshreddy/Library/Developer/Xcode/Templates Rajeshs-MacBook-Pro:Templates rajeshreddy$ ls File Templates cocos2d v3

Change color of row programmatically in WatchKit

你离开我真会死。 提交于 2019-12-24 03:46:17
问题 I'd like to change the color of a row in a WKInterfaceTable if it has been selected. I've done these steps but don't know how I can go further: override func table(table: WKInterfaceTable, didSelectRowAtIndex rowIndex: Int) { let row = tableView.rowControllerAtIndex(rowIndex) as! TableRowObject } I hope someone of you guys can help me to do this. 回答1: You can change colour as per row selection, Create IBOutlet of WKInterfaceGroup in rowController and set it to Storyboard with DefaultGroup

Xcode duplicated devices bug

百般思念 提交于 2019-12-24 02:56:26
问题 I opened Xcode and suddenly I found the simulator devices duplicated. I found a similar question 1 but that's not my case, I'm using the latest SDK and a clean Xcode installation. Screenshot in the link bellow. Any ideas? 1 iOS Simulator devices listed twice in Xcode run destinations list 回答1: You can delete the duplicates that you don't want from Xcode's Devices window (Window -> Devices) or from the command line using 'xcrun simctl delete [UDID]' 来源: https://stackoverflow.com/questions

How to properly rename XCode 6 product name and bundles

本秂侑毒 提交于 2019-12-24 02:09:51
问题 I usually do not know the final name of the app I am building, so I start by creating an Xcode 6 project with a internal name - like "Hercules" or something. Now that I am ready to distribute to the app store I need to rename my project and the two targets (iOS, Mac) bundle name and identifiers. While I managed to do this, I have a project that cannot run, build, or anything (everything is grayed out). What is the proper way to do I need? 回答1: There probably is no "best" answer as each team

Swift: cannot preload Coredata

风流意气都作罢 提交于 2019-12-24 00:57:54
问题 When I include a SQLite file with Objective-C under "Target - Build Phases - Copy Bundle Resources", this file will be completely copied to the target, i.e. device or simulator. On the target, I get the whole file: tables and contents (Records/rows). Doing the same with Swift, the tables will be copied, but they are empty: no records/rows. :-( Can I do something additional? Is there any "trick"? How can I preload my core data with base-records using Swift??? I'm using Xcode v6.1.1, with Beta

iOS uiautomator application names

我只是一个虾纸丫 提交于 2019-12-24 00:54:06
问题 I am trying to launch and test iOS app's with Xcode instruments. But I do not have every app name for the testing. For example, I know: SETTINGS == Preferences.app SAFARI == MobileSafari.app What is app the name for Calendar , Mail , Photos , Messages , Camera , ...? 回答1: I was able to find the answer and hopefully it helps others as well: Calendar == MobileCal.app Mail == MobileMail.app Photos == MobileSlideShow.app Messages == MobileSMS.app Camera == Camera.app 来源: https://stackoverflow.com

iOS 8 Game Center Error

半城伤御伤魂 提交于 2019-12-24 00:46:43
问题 I updated my XCode and iOS. My codes worked well before update. Now I can't login game center. Console gives this error GameKitHelper ERROR: { NSLocalizedDescription = "The requested operation could not be completed because this application is not recognized by Game Center."; } 回答1: I found the answer. Sandbox is not enable in iOS 8. Need to enable Sandbox in Settings -> Game Center -> Sandbox. 来源: https://stackoverflow.com/questions/25945420/ios-8-game-center-error