xcode4

Does Xcode 4 install git?

让人想犯罪 __ 提交于 2019-12-17 21:54:39
问题 I bought a new MacBook Pro and installed the applications list below in order. On my old MacBook, also running OS X 10.6.6, I didn't have /usr/bin/git , however, on the new MacBook Pro, I do. The only differences that I can think of between the two systems are: New MacBook Pro has Xcode 4 vs. Xcode 3 on old MacBook New MacBook Pro installed git using homebrew vs. old MacBook installed [git-osx-installer][] Homebrew installed git 1.7.4.1 into /usr/local/Cellar/git and symlinked it into /usr

Objective C static class variables

▼魔方 西西 提交于 2019-12-17 21:43:47
问题 I am new to Objective C and am reading a book called "Visual Quickstart Guide: Objective-C" by Steven Holzner, Peachpit Press In Chapter 6: Object Oriented Programming, there is a section called Using Class Variables where he writes: You can create class variables for use with your classes, but there’s a hitch: every object of that class shares the same variable, so if one object changes a class variable, that variable is changed for all objects. You create class variables with the static

'NSInternalInconsistencyException', reason: '-[UIViewController _loadViewFromNibNamed:bundle:] loaded the GameView nib but the view outlet was not set

南笙酒味 提交于 2019-12-17 20:43:50
问题 This is not the same situation as the multitude of other similar questions here. * Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: '-[UIViewController _loadViewFromNibNamed:bundle:] loaded the GameView nib but the view outlet was not set.' You might be thinking "do as it says, connect the File's Owner to the View in IB!". But the thing is, I don't even HAVE a GameView.xib in my project or even in the project directory. I do have a "GameViewController.m"

View disassembly in XCode 4 (or Xcode 5 or Xcode 6)

♀尐吖头ヾ 提交于 2019-12-17 19:07:18
问题 I'm having trouble finding much in the way of information about the new XCode layout. How can I view the disassembly of my source file, rather than just the C++ code? 回答1: In Xcode 4.2 (and Xcode 5), you can see the assembly or disassembly for a file by: Showing the assistant editor (command+option+Enter is the default shortcut). In the JumpBar, select the tuxedo icon and select "Assembly" or "Disassembly" from the drop-down list. You can view the Assembly for a file whether or not you're

Adding syntax highlighting to programming languages in Xcode 4.0

狂风中的少年 提交于 2019-12-17 18:27:57
问题 Does anyone know if it's possible to add custom syntax highlighting to Xcode 4? In Xcode 3 you just had to add some files in: ~/Library/Application Support/Developer/Shared/Xcode/Specifications/ but that does not seem to work anymore? 回答1: XCode syntax coloring for lua https://github.com/bastos/lua-xcode-coloring 回答2: I haven't tried that, but I think it's worth trying the following (at least on XCode 4.3): 1 - Go to /Contents/OtherFrameworks/DevToolsCore.framework/Versions/A/Resources/

iOS App with Static Lib crashes ONLY on launch of Archive Build loaded Ad Hoc. Can't reproduce in Debugger

感情迁移 提交于 2019-12-17 18:27:52
问题 I realize this is a stretch and I can't give much info to help but I am reaching for anything. My App has been under continuous development for 3 years and never seen anything like this. I recently submitted a small point release to Apple for Release, and twice now it has been rejected for Crashing on Launch on ALL their devices? The Crash reports point to some code in static library but the key lines are not getting symbolicated. Tried Atos no luck. The key point is that I have 7 devices I

pragma pack(1) nor __attribute__ ((aligned (1))) works

你。 提交于 2019-12-17 18:18:14
问题 My code used to work in the past, but now the struct size suddenly is 16 bytes. It used to be 13 bytes. I recently upgraded from Xcode 4.2 to Xcode 4.3.1 (4E1019). #pragma pack(1) struct ChunkStruct { uint32_t width; uint32_t height; uint8_t bit_depth; uint8_t color_type; uint8_t compression; uint8_t filter; uint8_t interlace; }; #pragma pack() STATIC_ASSERT(expected_13bytes, sizeof(struct ChunkStruct) == 13); I have tried unsuccesfully using #pragma pack(push, 1) /* struct ChunkStruct { ...

Why are xcodebuild and Xcode 4.2 so slow?

拟墨画扇 提交于 2019-12-17 17:59:26
问题 I am using Xcode 4.2 on a relatively large project (a few ten thousand lines of code) and it is horribly slow. Editing is ok, but whenever I try to compile the project (in Xcode, or with xcodebuild on the command line), my machine (quad core i7 MacBook Pro, 4 GB RAM) crawls to a halt. I have noticed that directly after starting xcodebuild, it spawns more than 8 clang processes, without the "real" compile processes starting. No xcodebuild output is so far seen on stout. I've tried reducing the

How to concatenate 2 or 3 audio files in iOS?

好久不见. 提交于 2019-12-17 17:58:31
问题 I am newcomer in Objective-C and have experience only 5 months in iPhone development. What I need: I need to concatenate 2 or more audio files into one, and export result as aiff, mp3, caf or m4a format. For example: First audio file containing "You need", second "download" and third "document". Every audio part depends on actions from user. I spent 2 days without luck. That place is my last frontier. I will very appreciate for a piece of code. 回答1: Code below can be used to merge audio files

iPhone/iPod Touch: application executable is missing a required architecture

这一生的挚爱 提交于 2019-12-17 17:56:41
问题 I have an issue with xCode 4.2. I am getting this error when building: 2011-06-18 13:35:49.839 Validation[4110:607] *** Warning: Defaulting to the standard codesign tool warning: iPhone/iPod Touch: application executable is missing a required architecture. At least one of the following architecture(s) must be present: armv6 (-19033) Unable to validate your application. - (null) I had a look at my project settings, and it has : architectures: Standard (arm7) - ${ARCHS_STANDARD_32_BIT) Build