xcode-storyboard

What is the difference between launchscreen.storyboard and main.storyboard

瘦欲@ 提交于 2019-11-30 02:58:47
I googled the two word together but could not find anything. I have never used it. Is there any necessity for it although we have main.storyboard. They are two completely different things. The launch screen is what first appears when the user taps the app icon before the app is finished launching. It shows a single, static screen. It can't be dynamic and it can't use any custom classes or code. It's the replacement for launch images. The main storyboard is what your app actually displays when the app is running. It contains your app, code, and logic. When you run your program in Xcode

How to use NSViewController in an NSDocument-based Cocoa app

故事扮演 提交于 2019-11-30 02:29:06
I've got plenty of experience with iOS, but Cocoa has me a bit confused. I read through several Apple docs on Cocoa but there are still details that I could not find anywhere. It seems the documentation was written before the NSDocument-based Xcode template was updated to use NSViewController, so I am not clear on how exactly I should organize my application. The template creates a storyboard with an NSWindow, NSViewController. My understanding is that I should probably subclass NSWindowController or NSWindow to have a reference to my model object, and set that in makeWindowControllers(). But

How to change constraints programmatically that is added from storyboard?

橙三吉。 提交于 2019-11-29 21:37:43
I have one screen. It will display like below Now When User clicked I have an Account and Password(button) it will display like below I want to move both views accordingly I added constraints using storyboard.Now need to change constraints from programming.. Carien van Zyl You need to create an IBOutlet of your constraint. Then you set the constant value of your constraint in code: labelWidthConstraint.constant = newValue If you want it animated you can do something like this: Swift labelWidthConstraint.constant = newValue UIView.animate(withDuration: 0.3, animations: { self.view

UIStoryboard Couldn't find view controller with identifier

南楼画角 提交于 2019-11-29 19:14:10
问题 I have an ios application using storyboards with a bunch of view controllers. After Adding a new ViewController, and configured the identify (Storyboard ID) I try to instantiate the new ViewController with the following code: SurveyNewViewController *newSurvey = [[self storyboard] instantiateViewControllerWithIdentifier:@"newSurveyView"]; [self presentViewController:newSurvey animated:YES completion:nil]; Everything seems to be right, but when running the application on the simulator it

Dynamic UITableViewCell content does not expand cell

不问归期 提交于 2019-11-29 16:36:51
I have a storyboard with several different types of prototype cells with UILabels containing dynamic data. In my storyboard, the cell looks like this: The UILabel's Lines property is set to zero to allow multiple lines of text. It is pinned to the top, left, right of the content view and to the nearest neighbor on the bottom (the blue line). The blue line is pinned to the left and right of the content view and to the UILabel at the top, and the UITextView at the bottom.The UITextView is pinned to the content view on the bottom, left and right, and to the blue line at the top. When I run the

XCode 6 Tab Bar tabs greyed out

 ̄綄美尐妖づ 提交于 2019-11-29 10:55:14
Anytime I add a tab bar controller to XCode the tab bar is greyed out and I can't see any of the tabs in the storyboard. At runtime it displays fine. I can't figure out why it is happening. Add an image to the Tab Bar Item and you will see the normal view of the tab bar on the specific View Controller where you changed it. When every single Tab Bar Item got an image you will also see the normal appearance in your Tab Bar Controller. Setting an image for the Tab Bar Items and restarting xcode fixed it for me. In the assets folder (or wherever your image is kept), set 'Render as' to Original

How to incorporate storyboards into a cocos2d 2.0 project?

浪尽此生 提交于 2019-11-29 10:43:11
问题 I have made a project in cocos2d 2.0 and would like to incorporate a main menu using storyboards. I have tried Jerrod Putnam's tutorial here on tinytimgames.com (I can't provide the link because new users are allowed only 2 links per post, but if you google "cocos2d storyboard" it is the first link) but it did not work for me. I followed it exactly (I think). I opened my cocos2d project and imported the files from his github, the CCViewController.m and .h and then created a new storyboard

How to set initial storyboard

半腔热情 提交于 2019-11-29 08:30:57
I have two storyboards one of them is default called Main and the other one I have just added is called Admin . Main is used for customer, Admin is used for owner of the app. I wonder how do you set initial/main interface storyboard programmatically. P.S. I know how to change it via xcode but do not know programatically. You do not set an initial storyboard programmatically. Here's how it works. Either you have a main storyboard listed in Xcode under Main Interface or you don't: If you do, that is the initial storyboard, period. That storyboard is loaded automatically at launch time, and its

custom uitableviewcells in storyboard

久未见 提交于 2019-11-29 05:49:34
I think I got all the steps down but I must be missing something because I can't make a connection from the labels in the cell to the code. Here's what I'm doing: set style of cell to custom dragging some labels onto the prototype cell. adding a new file to the project and making it a subclass of UITableViewCell in the identity inspector of the cell im trying to customize, I set its class to the new class I just created. TRY to control drag from the labels on the cell to the headerfile of the class I just created to setup an IBOutlet, but it won't let me. What am I missing? Declare the label

Extra top white space since IOS 8 using autolayout and scrollview

对着背影说爱祢 提交于 2019-11-29 03:27:23
问题 Since the new update to IOS8, i have an extra white space over my contentview in my scrollview. My content view should be centered in my scrollview and it's work fine on IOS7. Here is the result : Here is the storyboard version which doesn't have white space : I'm wondering what could cause this extra space, is there anything new in ios8 that will cause my content view to have extra space ? Maybe i need to change how i layout my view ? Thanks! EDIT : My solution was to only uncheck adjust