How to design a simple GLSL wrapper for shader use
问题 UPDATE: Because I needed something right away, I've created a simple shader wrapper that does the sort of thing I need. You can find it here: ShaderManager on GitHub. Note that it's designed for Objective-C / iOS, so may not be useful to everyone. If you have any suggestions for design improvements, please let me know! Original Problem: I'm new to using GLSL shaders. I'm familiar enough with the GLSL language and the OpenGL interface, but I'm having trouble designing a simple API through