loading a file texture in FIRST frame of a feedback loop with swapped buffers in three.js
问题 I'm working on a website in three.js using several feedback shader loops (texture pingpong). When someone visits the site, the loop should continue from a certain point (depending on when he/she visits). To achieve this I intend to load a picture (eg a jpeg) from the server in the first frame, render this to my pingpong buffers and continue with my normal feedback loop from frame 2 onwards. Here's a stripped down version of my problem, as a feedback function i simply add a small value to the