I'm doing something wrong with SpotLights and shadows in Three.js
问题 I have a really simple scene which has one .dae mesh in it, and a 7000*7000 plane underneath the mesh. I'd like it to be lit by a high SpotLight , so the mesh throws a shadow on the ground. But, something seems to be broken! No matter how high I put the SpotLight , it never lights up the plane! Also, it lights the mesh up only a little, while it is in a small square (perimeter). You can see the situation here: As soon as I move the mesh (a monster) around, it wont be lit anymore. This is how