virtual

How to limit memory of a OS X program? ulimit -v neither -m are working

元气小坏坏 提交于 2019-11-27 00:57:14
My programs run out of memory like half of the time I run them. Under Linux I can set a hard limit to the available memory using ulimit -v mem-in-kbytes. Actually, I use ulimit -S -v mem-in-kbytes, so I get a proper memory allocation problem in the program and I can abort. But... ulimit is not working in OSX 10.6. I've tried with -s and -m options, and they are not working. In 2008 there was some discussion about the same issue in MacRumors , but nobody proposed a good alternative. The should be a way a program can learn it's spending too much memory, or setting a limit through the OS. After

What are Virtual Methods?

China☆狼群 提交于 2019-11-27 00:54:32
Why would you declare a method as "virtual". What is the benefit in using virtual? The Virtual Modifier is used to mark that a method\property(ect) can be modified in a derived class by using the override modifier. Example: class A { public virtual void Foo() //DoStuff For A } class B : A { public override void Foo() //DoStuff For B //now call the base to do the stuff for A and B //if required base.Foo() } Virtual allows an inheriting class to replace a method that the base class then uses. public class Thingy { public virtual void StepA() { Console.Out.WriteLine("Zing"); } public void Action(

How to do virtual file processing?

末鹿安然 提交于 2019-11-27 00:39:58
So for creating files I use the following: fileHandle = open('fileName', 'w') then write the contents to the file, close the file. In the next step I process the file. At the end of the program, I end up with a "physical file" that I need to delete. Is there a way to write a "virtual" file that behaves exactly like a "physical" one (allowing it to be manipulated the same way) but does not exist at the end of the run in Python? You might want to consider using a tempfile.SpooledTemporaryFile which gives you the best of both worlds in the sense that it will create a temporary memory-based

C++继承、多态与虚表

拟墨画扇 提交于 2019-11-26 23:54:56
继承 继承的一般形式 子类继承父类,是全盘继承,将父类所有的东西都继承给子类,除了父类的生死,就是父类的构造和析构是不能继承的。 继承的访问权限从两方面看: 1.对象:对象只能直接访问类中公有方法和成员。 2.继承的子类 私有继承就终止了父类再往下继承的能力 c++默认继承为私有继承 像以下程序 class D :public B1 ,public B2,public B3 公有继承B1,B2,B3 class D :public B1,B2,B3; 公有继承B1,私有继承B2,B3 继承是按照继承的顺序,和构造函数的初始化顺序无关,看以下程序 如果,子类中有对象成员,构造顺序是:1.父类,2.对象成员,3.自己 如果父类中有虚基类,应该先构造虚基类 虚基类 虚基类主要解决菱形继承问题,有以下程序 继承模型为: 内存模型: 如果对父类的x进行赋值,如下程序,会引发错误,编译器会报错,因为继承了两份,会产生二义性 如果指定访问A1还是A2就不会报错 内存中只为A1的成员x赋值了 如果希望来自父类的x在子类中只有1份 那么就要用虚拟继承 对于虚继承来的基类,又叫做虚基类 现在对cc.c进行赋值 A1和A2对象中的x成员都变成100 如果不是虚拟机成A1和A2继承来的x各自是各自的空间 虚继承让子类只保持父类的一份成员拷贝,A1和A2的继承的成员的空间是一个

Understanding virtual base classes and constructor calls

别说谁变了你拦得住时间么 提交于 2019-11-26 23:20:32
问题 I'm a bit confused about how virtual base classes work. In particular, I was wondering how the constructor of the base class gets called. I wrote an example to understand it: #include <cstdio> #include <string> using std::string; struct A{ string s; A() {} A(string t): s(t) {} }; struct B: virtual public A{ B(): A("B"){} }; struct C: virtual public A {}; struct D: public B, public C {}; struct E: public C, public B {}; struct F: public B {}; int main(){ D d; printf("\"%s\"\n",d.s.c_str()); E

When to mark a function in C++ as a virtual?

巧了我就是萌 提交于 2019-11-26 23:03:46
问题 Because of C++ nature of static-binding for methods, this affects the polymorphic calls. From Wikipedia: Although the overhead involved in this dispatch mechanism is low, it may still be significant for some application areas that the language was designed to target. For this reason, Bjarne Stroustrup, the designer of C++, elected to make dynamic dispatch optional and non-default. Only functions declared with the virtual keyword will be dispatched based on the runtime type of the object;

Detect virtual keyboard vs. hardware keyboard

让人想犯罪 __ 提交于 2019-11-26 22:49:43
问题 I have been thinking about this a while now, and I can't figure a way to deal with it. Is there any way to detect if the user uses a virtual (software) keyboard or a traditional (hardware) keyboard? The new Windows Surface has its own keyboard in the cover, and for Android / iPad there are a ton of different bluetooth keyboards. So, do any of you have any input about this? I'm aiming for Android, IOS & Windows Tablet/Phone. Motivation: (very subjective) When developing web applications for

Overriding vs Virtual

点点圈 提交于 2019-11-26 22:39:28
问题 What is the purpose of using the reserved word virtual in front of functions? If I want a child class to override a parent function, I just declare the same function such as void draw(){} . class Parent { public: void say() { std::cout << "1"; } }; class Child : public Parent { public: void say() { std::cout << "2"; } }; int main() { Child* a = new Child(); a->say(); return 0; } The output is 2. So again, why would the reserved word virtual be necessary in the header of say() ? Thanks a bunch

c#重点[封装,继承,多肽]

假装没事ソ 提交于 2019-11-26 22:38:38
面向对象的语言三大特点:封装、继承、多态 Ⅰ.封装:是把类的内部隐藏起来,以防止外部世界看见的一个面向对象的概念,通过关键字去控制变量,方法的访问权限。 1).访问修饰符: Ⅱ.继承: eg:我们建一个Person作为父类,Chinese作为子类 1 class Person 2 { 3 public string name="zhangsan"; 4 public int age=21; 5 //类里面有一个默认的构造方法,我们在下面写了一个构造方法,如果想去调用这个无参数的构造方法,那就要加一个无参构造方法 6 public Person() 7 { 8 Console.WriteLine("我是一个人类"); 9 } 10 public void SayHi() 11 { 12 Console.WriteLine("hello,我是人类!"); 13 } 14 } Person 1 class Chinese:Person 2 { 3 4 } Chinese 我们在程序入口里面调用父类里面的成员: class Program { static void Main(string[] args) { Chinese c = new Chinese(); Console.WriteLine(c.name); Console.WriteLine(c.age); c.SayHi();

Size of the classes in case of virtual inheritance

泪湿孤枕 提交于 2019-11-26 21:53:09
问题 Can someone please explain about the size of the classes in the case of virtual inheritance involving virtual functions. class A{ char k[ 3 ]; public: virtual void a(){}; }; class B : public A{ char j[ 3 ]; public: virtual void b(){}; }; class C : public virtual A{ char i[ 3 ]; public: virtual void c(){}; }; class D : public B, public C{ char h[ 3 ]; public: virtual void d(){}; }; The output of the size of the classes is : sizeof(A): 8 sizeof(B): 12 sizeof(C): 16 sizeof(D): 32 The compiler I