Can I pass constructor parameters to Unity's Resolve() method?
I am using Microsoft's Unity for dependency injection and I want to do something like this: IDataContext context = _unityContainer.Resolve<IDataContext>(); var repositoryA = _unityContainer.Resolve<IRepositoryA>(context); //Same instance of context var repositoryB = _unityContainer.Resolve<IRepositoryB>(context); //Same instance of context IDataContext context2 = _unityContainer.Resolve<IDataContext>(); //New instance var repositoryA2 = _unityContainer.Resolve<IRepositoryA>(context2); RepositoryA and RepositoryB both have a constructor that takes an IDataContext parameter, and I want Unity to